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project-kyoku/src/classicgame/classicgame.h

41 lines
991 B
C++

#ifndef CLASSICGAME_H
#define CLASSICGAME_H
#include <map>
#include <list>
#include <SFML/Graphics/Text.hpp>
#include "game.h"
#include "classicactions.h"
class ClassicTimeline;
class ClassicViewManager;
class ClassicGame final : public Game
{
public:
explicit ClassicGame();
virtual ~ClassicGame() override;
virtual void run() override;
virtual void input(const sf::Event& event) override;
virtual void update() override;
virtual void draw(sf::RenderWindow &window) const override;
private:
std::map<sf::Keyboard::Key, Button> _keys_to_buttons;
std::map<Button, Action> _buttons_to_pressed_actions;
std::map<Button, Action> _buttons_to_released_actions;
Action getActionKeyPressed(Button button) const;
Action getActionKeyReleased(Button button) const;
std::unique_ptr<ClassicTimeline> _timeline;
std::unique_ptr<ClassicViewManager> _view_manager;
sf::Font _font;
std::list<sf::Text> _grades;
};
#endif // CLASSICGAME_H