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project-kyoku/src/classicgame/classicnote.h

69 lines
1.6 KiB
C++

#pragma once
#include "note.h"
#include "precisionevaluator.h"
#include "classicinputtype.h"
#include <memory>
struct Coordinates
{
float x;
float y;
inline Coordinates operator+(const Coordinates& right) noexcept
{
return {right.x + x, right.y - y};
}
}; // MOVE TO OWN HEADER ^
class ClassicSprite;
class ClassicNote : public Note
{
public:
enum class Grade
{
PERFECT,
GOOD,
BAD
};
enum class State
{
FLYING,
DYING,
DEAD
};
explicit ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset,
Action action, const Coordinates& coord);
virtual ~ClassicNote() = default;
virtual bool isActive(const microsec& music_offset) const override;
virtual void update(const microsec &music_offset) override;
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
Grade input(ClassicInputType&& input_data);
Action action() const;
State state() const;
void setState(State next_state);
std::shared_ptr<ClassicSprite> sprite() const noexcept;
void saveAppearanceTime(const microsec& offset);
void setSprite(const std::shared_ptr<ClassicSprite>& sprite) noexcept;
const Coordinates& getCoordinates() const noexcept;
private:
const Coordinates _coordinates;
const PrecisionEvaluator<Grade> _evaluator;
const Action _action;
State _state = State::FLYING;
std::shared_ptr<ClassicSprite> _sprite;
microsec _appearance_time;
float _trail_path_percent; //100% for sprite falling trajectory
};