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20 lines
318 B
C++

#pragma once
#include "core/gameevent.h"
#include "core/updatedata.h"
namespace kku
{
class Game
{
public:
virtual ~Game() = default;
virtual void run() = 0;
virtual void input(GameEvent&& inputdata) = 0;
virtual void update(UpdateData&& updatedata) = 0;
virtual void display() const = 0;
};
}