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project-kyoku/src/modes/classicmode/game/classicarrownote.cpp

65 lines
1.6 KiB
C++

#include "game/classicarrownote.h"
#include "classicmode/context.h"
#include "graphics/classicgraphicsmanager.h"
ClassicArrowNote::ClassicArrowNote(Init&& init) :
ClassicNote(init.perfect_offset, init.id),
_evaluator(init.intervals, init.perfect_offset),
_context(init.context),
_is_holding(init.is_holding)
{
_elements.resize(init.elements.size());
for (std::size_t i = 0; i < _elements.size(); ++i)
{
_elements[i].keys = init.elements[i].keys;
_elements[i].position = init.elements[i].position;
_elements[i].type = init.elements[i].type;
}
}
bool ClassicArrowNote::isActive(const kku::microsec& offset) const
{
return _evaluator.isActive(offset)
&& _state != State::DYING;
}
void ClassicArrowNote::update(const kku::microsec &music_offset)
{
_context->update(this, music_offset);
}
void ClassicArrowNote::input(kku::GameEvent&& input)
{
_context->input(this, std::move(input));
}
void ClassicArrowNote::draw(const std::shared_ptr<const ClassicGraphicsManager>& graphics_manager) const
{
graphics_manager->draw(_elements);
}
bool ClassicArrowNote::isHold() const
{
return _is_holding;
}
std::vector<ArrowElement>& ClassicArrowNote::getElements()
{
return _elements;
}
auto ClassicArrowNote::calculatePrecision(const kku::microsec& offset) const -> Grade
{
return _evaluator.calculatePrecision(offset);
}
bool ClassicArrowNote::isPressedAs(kku::SystemEvent::Key::Code key) const
{
return std::any_of(_elements.begin(), _elements.end(),
[key](const auto& element)
{
return key == element.pressed_as;
});
}