forked from NaiJi/project-kyoku
54 lines
2.0 KiB
CMake
54 lines
2.0 KiB
CMake
cmake_minimum_required(VERSION 3.5)
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project(project-kyoku LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror -Wextra -Wpedantic -g")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
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set(CMAKE_THREAD_LIBS_INIT "-lpthread")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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set(CMAKE_HAVE_THREADS_LIBRARY 1)
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set(CMAKE_USE_WIN32_THREADS_INIT 0)
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set(CMAKE_USE_PTHREADS_INIT 1)
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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file(GLOB_RECURSE SOURCES "src/main.cpp" "src/application/*.cpp" "src/application/*.h")
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add_executable(project-kyoku ${SOURCES})
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option(SFML_BUILT "SFML_BUILT" OFF)
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if(SFML_BUILT)
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set(SFML_LIB_DIR
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-audio.so.2.5)
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set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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target_link_libraries(project-kyoku ${SFML_LIB_DIR})
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else()
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find_package(SFML REQUIRED graphics window system)
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include_directories(${SFML_INCL_DIR} ${CMAKE_SOURCE_DIR}/include)
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target_link_libraries(project-kyoku sfml-system sfml-audio sfml-graphics sfml-network)
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endif()
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include_directories(${SFML_INCL_DIR} ${CMAKE_SOURCE_DIR}/include)
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SET(CMAKE_INSTALL_PREFIX /)
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# When new game modes appear, aggregate them into a ONE subdirectory
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if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/modes/classicmode/CMakeLists.txt")
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add_subdirectory(modes/classicmode)
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target_link_libraries(project-kyoku classicmode)
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endif()
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if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/tools/CMakeLists.txt")
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add_subdirectory(tools)
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target_link_libraries(project-kyoku tools)
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endif()
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if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/core/CMakeLists.txt")
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add_subdirectory(core)
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target_link_libraries(project-kyoku core)
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endif()
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