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125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
#include "classicarrownote.h"
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#include "graphics/animations/classicanimationscenario.h"
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#include "holdmanager.h"
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#include <algorithm>
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ClassicArrowNote::ClassicArrowNote(ArrowNoteInitializer&& init, const std::shared_ptr<HoldManager>& hold_manager) :
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ClassicNote(std::move(init.initializer)),
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_evaluator(init.initializer.intervals, _perfect_offset),
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_hold_manager(hold_manager),
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_is_hold(init.hold)
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{
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_elements.resize(init.elements.size());
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for (std::size_t i = 0; i < _elements.size(); ++i)
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{
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_elements[i].keys = init.elements[i].keys;
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_elements[i].position = init.elements[i].element.position;
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_elements[i].type = init.elements[i].element.type;
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}
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}
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bool ClassicArrowNote::isActive(const kku::microsec& offset) const
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{
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return _evaluator.isActive(offset)
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&& _state != State::DYING;
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}
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void ClassicArrowNote::input(kku::GameEvent&& input)
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{
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auto grade = Grade::BAD;
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bool input_valid = std::any_of(_elements.begin(), _elements.end(),
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[input=input](auto& element)
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{
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if (element.pressed)
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return false;
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const auto code = std::get<kku::SystemEvent::Key>(input.event.data).view;
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auto key_iterator = std::find(element.keys.begin(), element.keys.end(), code);
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bool found_key = key_iterator != element.keys.end();
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if (found_key)
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{
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element.pressed = true;
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element.pressed_as = code;
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}
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return found_key;
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});
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bool all_pressed = allElementsPressed();
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if (all_pressed)
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{
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grade = _evaluator.calculatePrecision(input.timestamp);
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if (isHold())
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_hold_manager->emplace(this);
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}
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if (all_pressed || !input_valid)
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{
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_state = State::DYING;
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for (auto& element : _elements)
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element.animations[_state]->launch(element.sprite, input.timestamp, getPerfectOffset());
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}
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std::cout << "User input: " << static_cast<int>(grade) << "\n";
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}
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void ClassicArrowNote::update(const kku::microsec& music_offset)
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{
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switch (_state)
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{
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default: return;
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break;
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case State::FLYING:
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if (!_evaluator.isActive(music_offset) && music_offset > getPerfectOffset())
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{
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_state = State::DYING;
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for (auto& element : _elements)
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element.animations[_state]->launch(element.sprite, music_offset, getPerfectOffset());
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}
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break;
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case State::DYING:
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if (_elements[0].animations[_state]->isDone())
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_state = State::DEAD;
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break;
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}
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for (auto& element : _elements)
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if (element.animations[_state])
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element.animations[_state]->update(music_offset);
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}
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bool ClassicArrowNote::allElementsPressed() const
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{
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return std::all_of(_elements.begin(), _elements.end(),
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[](const auto& element)
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{
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return element.pressed;
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});
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}
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bool ClassicArrowNote::isPressedAs(kku::SystemEvent::Key::Code key) const
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{
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return std::any_of(_elements.begin(), _elements.end(),
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[key](const auto& element)
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{
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return key == element.pressed_as;
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});
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}
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bool ClassicArrowNote::isHold() const
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{
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return _is_hold;
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}
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std::vector<ArrowElement>& ClassicArrowNote::getElements()
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{
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return _elements;
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}
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