forked from NaiJi/project-kyoku
25 lines
393 B
C++
25 lines
393 B
C++
#pragma once
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#include "core/gameevent.h"
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#include "core/updatedata.h"
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namespace kku
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{
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/// Game
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///
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/// Functional aggregation of
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/// logic for actual game mode
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class Game
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{
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public:
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virtual ~Game() = default;
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virtual void run() = 0;
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virtual void input(GameEvent&& inputdata) = 0;
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virtual void update(UpdateData&& updatedata) = 0;
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virtual void display() const = 0;
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};
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}
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