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#include "classiceditor.h"
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ClassicEditor::ClassicEditor(std::shared_ptr<ClassicGraphicsManager>&& manager)
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{
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}
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void ClassicEditor::input(PlayerInput&& inputdata)
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{
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}
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void ClassicEditor::update(const sf::Time& dt)
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{
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}
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void ClassicEditor::draw() const
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{
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}
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