project-kyoku/modes/classicmode/game/classicanimationscenario.h

22 lines
510 B
C++

#pragma once
#include "tools/mathutils.h"
#include <memory>
class ClassicSprite;
class ClassicAnimationScenario
{
public:
virtual ~ClassicAnimationScenario() = default;
virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end) = 0;
virtual void update(const microsec& music_offset) = 0;
virtual bool isDone() const = 0;
protected:
std::shared_ptr<ClassicSprite> _sprite;
microsec _time_begin;
microsec _time_end;
};