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project-kyoku/src/classicgame/classictimeline.cpp

186 lines
4.1 KiB
C++

#include "note.h"
#include "classictimeline.h"
#include <iostream>
ClassicTimeline::ClassicTimeline() :
_sfml_music_offset(0),
_previous_frame_offset(0),
_absolute_offset(0)
{
// BPM of METEOR is 170.
// Length is 1:14
// I calculated that the time between beats is about 1412162 microseconds
std::string song_filename = "METEOR.flac";
_music.openFromFile(song_filename);
_music.setVolume(10);
}
void ClassicTimeline::run(std::vector<Note*>&& notes, const microsec& visibility)
{
_visibility_offset = visibility;
_timeline = std::move(notes);
_top_note = _timeline.begin();
expire(_first_visible_note);
expire(_last_visible_note);
expire(_active_note);
fetchVisibleNotes();
_music.play();
_previous_frame_offset = _offset_interpolator.restart().asMicroseconds();
}
ClassicTimeline::~ClassicTimeline()
{
clear();
}
void ClassicTimeline::clear()
{
for (auto& note : _timeline)
delete note;
_timeline.clear();
}
void ClassicTimeline::update()
{
const auto interpolator_timestamp = _offset_interpolator.getElapsedTime().asMicroseconds();
const auto sfml_new_offset = currentMusicOffset();
_absolute_offset += (interpolator_timestamp - _previous_frame_offset);
_previous_frame_offset = interpolator_timestamp;
if (sfml_new_offset != _sfml_music_offset)
{
_absolute_offset = ((_absolute_offset + sfml_new_offset) / 2);
_sfml_music_offset = sfml_new_offset;
}
checkCurrentActiveNote();
checkForNextActiveNote();
updateVisibleSprites(_absolute_offset);
}
void ClassicTimeline::checkCurrentActiveNote()
{
if (isExpired(_active_note))
return;
auto note = *_active_note;
if (!note->isActive())
{
expire(_active_note);
++_top_note;
}
}
void ClassicTimeline::checkForNextActiveNote()
{
if (!isExpired(_active_note))
return;
auto top_note = *_top_note;
if (top_note->isActive())
_active_note = _top_note;
}
void ClassicTimeline::updateVisibleSprites(const microsec& music_offset)
{
if (nothingToDraw())
return;
std::for_each(_first_visible_note, _last_visible_note,
[&music_offset](const auto& note)
{
note->update(music_offset);
});
}
ClassicTimeline::Iterator ClassicTimeline::getActiveNote() noexcept
{
return _active_note;
}
bool ClassicTimeline::isExpired(const Iterator& iterator) const
{
return iterator == _timeline.end();
}
void ClassicTimeline::expire(Iterator& iterator)
{
iterator = _timeline.end();
}
microsec ClassicTimeline::currentMusicOffset() const
{
return _music.getPlayingOffset().asMicroseconds();
}
bool ClassicTimeline::isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const
{
return ((*iterator)->offset() - _visibility_offset) <= music_offset;
}
void ClassicTimeline::fetchVisibleNotes()
{
findLastVisibleNote(_absolute_offset);
findFirstVisibleNote();
}
void ClassicTimeline::findLastVisibleNote(const microsec &music_offset)
{
Iterator note_iterator = _top_note;
while (isVisiblyClose(note_iterator, music_offset))
{
if (nothingToDraw())
_first_visible_note = note_iterator;
auto note = *note_iterator;
if (!note->isInGame())
note->putToGame(music_offset);
++note_iterator;
}
_last_visible_note = note_iterator;
}
void ClassicTimeline::findFirstVisibleNote()
{
if (nothingToDraw())
return;
auto note_iterator = _first_visible_note;
while (note_iterator != _last_visible_note)
{
auto note = *note_iterator;
if (note->shouldRemove())
++_first_visible_note;
++note_iterator;
}
}
bool ClassicTimeline::nothingToDraw() const noexcept
{
return isExpired(_first_visible_note);
}
void ClassicTimeline::drawVisibleNotes() const
{
if (nothingToDraw())
return;
std::for_each(_first_visible_note, _last_visible_note,
[](const auto& note)
{
note->draw();
});
}