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project-kyoku/src/classicgame/classicnote.cpp

145 lines
3.4 KiB
C++

#include "classicnote.h"
#include "classicsprite.h"
#include <SFML/Graphics/RenderTarget.hpp>
#include <iostream>
ClassicNote::ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset,
Action action, const Coordinates& coord) :
Note(perfect_offset),
_coordinates(coord),
_evaluator(intervals, _perfect_offset),
_action(action),
_state(State::NONE),
_appearance_time(0),
_last_offset(0)
{}
bool ClassicNote::isActive(const microsec& music_offset) const
{
return _evaluator.isActive(music_offset);
}
static int getPt( float n1 , float n2 , float perc )
{
float diff = n2 - n1;
return n1 + ( diff * perc );
}
void ClassicNote::update(const microsec& music_offset)
{
switch (_state) // States will be objects
{
case State::DYING:
_sprite->update();
if (_sprite->isDead())
setState(State::DEAD);
break;
case State::FLYING:
{
float i;
if (music_offset != _last_offset)
{
auto update_time = music_offset - _appearance_time; // This all will be inside ::update
i = update_time / _trail_path_percent * 0.01; // of an animation object
}
else
{
auto update_time = music_offset + 10000 - _appearance_time;
i = update_time / _trail_path_percent * 0.01;
}
_last_offset = music_offset;
float xa = getPt( _coordinates.x + 20. , _coordinates.x + 90. , i );
float ya = getPt( _coordinates.y - 600. , _coordinates.y - 150. , i );
float xb = getPt( _coordinates.x + 90. , _coordinates.x , i );
float yb = getPt( _coordinates.y - 150. , _coordinates.y , i );
_sprite->update(getPt( xa , xb , i ), getPt( ya , yb , i ));
if (i >= 1)
_sprite->trailFade();
break;
}
default:
break;
}
}
void ClassicNote::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
target.draw(*_sprite, states);
}
auto ClassicNote::input(ClassicInputType&& input_data) -> Grade
{
auto grade = ClassicNote::Grade::BAD;
if (input_data == _action)
grade = _evaluator.calculatePrecision(input_data.timestamp());
setState(State::DYING);
std::cout << "User input: " << static_cast<int>(grade) << "\n";
return grade;
}
Action ClassicNote::action() const
{
return _action;
}
auto ClassicNote::state() const -> State
{
return _state;
}
void ClassicNote::setState(State next_state)
{
switch (next_state) // States will be objects
{
case State::DYING:
_sprite->pulse();
break;
case State::FLYING:
_sprite->setCoordinates(_coordinates.x, _coordinates.y, _coordinates.x + 20, _coordinates.y - 600);
break;
case State::NONE:
_sprite->reset();
break;
default:
break;
}
_state = next_state;
}
std::shared_ptr<ClassicSprite> ClassicNote::sprite() const noexcept
{
return _sprite;
}
void ClassicNote::saveAppearanceTime(const microsec &offset)
{
_appearance_time = offset;
_trail_path_percent = ((_perfect_offset - _appearance_time) * 0.01);
}
void ClassicNote::setSprite(const std::shared_ptr<ClassicSprite>& sprite) noexcept
{
_sprite = sprite;
if (_sprite)
setState(State::FLYING);
}
const Coordinates& ClassicNote::getCoordinates() const noexcept
{
return _coordinates;
}