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project-kyoku/include/application.h

44 lines
687 B
C++

#ifndef APPLICATION_H
#define APPLICATION_H
#include <memory>
#include <SFML/System/Clock.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <SFML/Window/Event.hpp>
#include "game/game.h"
#include "gui/state.h"
class Application
{
public:
enum State
{
SPLASH_SCREEN,
MAIN_MENU,
GAME_PICKER,
GAME,
EDITOR_PICKER,
EDITOR,
SETTINGS
};
Application();
void run();
void input();
void update();
void draw();
private:
std::stack<std::shared_ptr<GUIState>> _states;
sf::RenderWindow _game_window;
std::shared_ptr<Game> _game;
State _state;
void exec();
};
#endif // APPLICATION_H