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15 lines
313 B
C++

#pragma once
#include <memory>
#include <SFML/Graphics/RenderWindow.hpp>
class Game;
class Editor;
namespace classic
{
std::unique_ptr<Game> initGame(const std::shared_ptr<sf::RenderTarget>& render_target);
std::unique_ptr<Editor> initEditor(const std::shared_ptr<sf::RenderTarget>& render_target);
}