forked from NaiJi/project-kyoku
57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
#pragma once
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#include "classicmode/context.h"
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#include "core/note.h"
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#include "core/precisionevaluator.h"
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#include "classicmode/noteinitializer.h"
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class ClassicSprite;
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class ClassicAnimationScenario;
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class ClassicGraphicsManager;
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namespace sf { class RenderTarget; class RenderStates; }
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class ClassicNote : public Note
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{
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public:
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enum class Grade
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{
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PERFECT,
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GOOD,
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BAD
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};
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enum State
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{
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NONE,
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FLYING,
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DYING,
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DEAD
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};
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explicit ClassicNote(NoteInitializer&& init);
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virtual ~ClassicNote() override = default;
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virtual bool isActive(const microsec& offset) const override final;
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virtual bool isInGame() const override final;
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virtual bool shouldRemove() const override final;
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virtual void putToGame() override = 0;
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virtual void update(const microsec &music_offset) override = 0;
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virtual void input(PlayerInput&& inputdata) = 0;
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// encapsulate
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virtual void draw(const ClassicGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const = 0;
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virtual void setGraphics(ClassicGraphicsManager * const manager, TimeRange&& range) = 0;
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//
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protected:
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const PrecisionEvaluator<Grade> _evaluator;
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State _state;
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const Context *_context;
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};
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