forked from NaiJi/project-kyoku
82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
#include "classicmapcreator.h"
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#include "classicarrownote.h"
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#include "gamecontext.h"
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// Replace with interface by dependency injection
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#include "graphics/animations/classicflyinganimationscenario.h"
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#include "graphics/animations/classicdyinganimationscenario.h"
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//
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auto classic::createBeatmap(const std::string& filepath, const std::shared_ptr<GameContext>& context) -> Beatmap
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{
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(void) filepath;
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kku::microsec starting_beat_offset = 402162;
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int amount_of_beats = 209;
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kku::microsec interval = 1412162;
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kku::microsec tempo_interval = interval / 4;
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kku::microsec note_input_offset = 412162 / 2;
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//microsec note_input_offset_fast = 412162 / 6;
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kku::microsec bpm_iterator = starting_beat_offset;
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kku::microsec bpm_end = starting_beat_offset + (interval * amount_of_beats);
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std::vector<kku::microsec> input_intervals = {note_input_offset / 3, note_input_offset / 3 * 2, note_input_offset};
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std::set<ClassicNote*, kku::NotePtrComparator> notes;
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input_intervals.shrink_to_fit();
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bpm_iterator += tempo_interval;
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float x = 90.;
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int counter = 3;
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while (bpm_iterator < bpm_end)
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{
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ArrowElement element;
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element.position = kku::Point(x, 390.f);
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element.falling_curve_interpolation = {};
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element.keys = {kku::SystemEvent::Key::Code::W,
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kku::SystemEvent::Key::Code::Up};
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element.type = Type::UP;
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bool hold = false;
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if (counter == 0)
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{
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hold = true;
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element.keys = {kku::SystemEvent::Key::Code::D,
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kku::SystemEvent::Key::Code::Right};
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element.type = Type::RIGHT;
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counter = 13;
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}
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--counter;
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ClassicArrowNote::Init init
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{
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context,
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bpm_iterator,
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input_intervals,
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{element},
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hold
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};
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notes.insert(new ClassicArrowNote(std::move(init)));
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bpm_iterator += tempo_interval;
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x += 70;
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if (x >= 1200)
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x = 90.;
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}
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return {std::move(notes), note_input_offset * 8};
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}
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