forked from NaiJi/project-kyoku
34 lines
651 B
C++
34 lines
651 B
C++
#ifndef APPLICATION_H
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#define APPLICATION_H
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#include <memory>
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#include <array>
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#include <SFML/System/Clock.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <SFML/Window/Event.hpp>
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#include "game/game.h"
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#include "gui/state.h"
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class Application
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{
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public:
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Application();
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void run();
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void input();
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void update();
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void draw();
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private:
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std::array<std::shared_ptr<GUIState>, GUIState::Tag::AMOUNT> _states;
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std::vector<std::shared_ptr<GUIState>> _state_stack;
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sf::RenderWindow _game_window;
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std::shared_ptr<Game> _game;
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void exec();
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void emplaceState(GUIState::Tag new_state);
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};
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#endif // APPLICATION_H
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