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#pragma once
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#include <memory>
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#include "classicmode/classicactions.h"
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#include "graphics/classicsprite.h"
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class ClassicSpriteFactory
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{
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public:
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virtual ~ClassicSpriteFactory() = default;
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virtual std::shared_ptr<ClassicSprite> create(Type type) const = 0;
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};
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