project-kyoku/src/application.cpp

71 lines
1.3 KiB
C++

#include "application.h"
#include "classicgame/classicgame.h"
#include <SFML/Graphics/Color.hpp>
#include <SFML/Window/Event.hpp>
const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 60.f);
Application::Application() :
_game_window({1280, 720}, "Test"),
_game(std::make_unique<ClassicGame>())
{}
void Application::run()
{
_game_window.display();
_game->run();
exec();
}
void Application::exec()
{
sf::Clock timer;
sf::Time time_since_last_update = sf::Time::Zero;
while (_game_window.isOpen())
{
input();
time_since_last_update += timer.restart();
bool isOneFramePassed = time_since_last_update >= TIME_PER_FRAME;
if (isOneFramePassed)
{
time_since_last_update -= TIME_PER_FRAME;
update();
draw();
}
}
}
void Application::input()
{
sf::Event event;
while (_game_window.pollEvent(event))
{
switch(event.type)
{
case sf::Event::Closed:
_game_window.close();
break;
default:
_game->input(event);
break;
}
}
}
void Application::update()
{
_game->update();
}
void Application::draw()
{
_game_window.clear();
_game->draw(_game_window);
_game_window.display();
}