forked from NaiJi/project-kyoku
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
#pragma once
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#include "core/gameevent.h"
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#include "core/time.h"
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namespace kku
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{
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class Note
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{
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public:
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explicit Note(microsec perfect_offset) : _perfect_offset(perfect_offset) {}
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virtual ~Note() = default;
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virtual bool isActive(const microsec &offset) const = 0;
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virtual void update(const microsec &music_offset) = 0;
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virtual void input(kku::GameEvent &&input) = 0;
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inline const microsec &getPerfectOffset() const noexcept
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{
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return _perfect_offset;
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}
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bool operator<(const Note ¬e) const
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{
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return _perfect_offset < note._perfect_offset;
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}
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bool operator==(const Note ¬e) const
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{
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return _perfect_offset == note._perfect_offset;
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}
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bool operator>(const Note ¬e) const
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{
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return _perfect_offset > note._perfect_offset;
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}
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protected:
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microsec _perfect_offset;
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};
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struct NotePtrComparator
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{
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bool operator()(const Note *lhs, const Note *rhs) const noexcept
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{
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return lhs->getPerfectOffset() < rhs->getPerfectOffset();
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}
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};
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} // namespace kku
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