forked from NaiJi/project-kyoku
67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
#include "mockclassicnote.h"
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#include "game/classicgraphicsmanager.h"
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// Replace with interface by dependency injection
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#include "graphics/classicflyinganimationscenario.h"
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#include "graphics/classicdyinganimationscenario.h"
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//
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#include <iostream>
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// A LOT OF CODE DUPLICATES game/arrowclassicnote, DO SOMETHING D:<
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MockClassicNote::MockClassicNote(MockArrowNoteInitializer&& init) :
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Note(init.initializer.perfect_offset),
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_state(State::NONE),
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_context(init.initializer.context)
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{
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_elements.resize(init.elements.size());
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for (std::size_t i = 0; i < _elements.size(); ++i)
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{
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_elements[i].coordinates = init.elements[i].coordinates;
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_elements[i].type = init.elements[i].type;
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}
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}
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bool MockClassicNote::isActive(const microsec& offset) const
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{
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return offset == Note::offset();
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}
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bool MockClassicNote::isInGame() const
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{
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return _state == State::FLYING
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|| _state == State::DYING;
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}
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bool MockClassicNote::shouldRemove() const
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{
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return _state == State::DEAD
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|| _state == State::NONE;
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}
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void MockClassicNote::putToGame(const microsec &music_offset)
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{
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_state = State::FLYING; (void)music_offset;
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}
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void MockClassicNote::update(const microsec &music_offset)
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{
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switch (_state)
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{
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default: return;
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break;
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case State::FLYING:
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if (music_offset > offset())
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_state = State::DEAD;
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break;
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}
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for (auto& element : _elements)
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if (element.animations[_state])
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element.animations[_state]->update(music_offset);
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}
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