2020-02-19 18:50:09 +01:00
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#include "level.h"
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Level::Level()
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{
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2020-02-20 19:34:41 +01:00
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// Fill the level with water
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for (Row &row : map)
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{
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for (char &cell : row)
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cell = '.';
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}
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2020-02-19 18:50:09 +01:00
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2020-02-20 19:34:41 +01:00
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// Temporary mock
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// Ground
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map[1][2] = '-';
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map[1][3] = '-';
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map[1][4] = '-';
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map[2][2] = '-';
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map[3][2] = '-';
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map[3][3] = '-';
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// Charge
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map[2][3] = '$';
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}
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2020-02-21 15:13:12 +01:00
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void Level::placeBridge(coordinate x, coordinate y)
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2020-02-20 19:34:41 +01:00
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{
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map[x][y] = static_cast<char>(177);
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}
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2020-02-21 15:13:12 +01:00
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bool Level::isCellOfType(coordinate x, coordinate y, char type) const
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2020-02-20 19:34:41 +01:00
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{
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2020-02-21 15:13:12 +01:00
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return (map[x][y] == type);
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2020-02-20 19:34:41 +01:00
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}
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2020-02-21 15:13:12 +01:00
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void Level::removeCharge(coordinate x, coordinate y)
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2020-02-20 19:34:41 +01:00
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{
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map[x][y] = '-';
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2020-02-19 18:50:09 +01:00
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}
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