cirno-puzzle/level.cpp

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#include "level.h"
Level::Level()
{
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// Fill the level with water
for (Row &row : map)
{
for (char &cell : row)
cell = '.';
}
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// Temporary mock
// Ground
map[1][2] = '-';
map[1][3] = '-';
map[1][4] = '-';
map[2][2] = '-';
map[3][2] = '-';
map[3][3] = '-';
// Charge
map[2][3] = '$';
}
void Level::placeBridge(Row::size_type x, Row::size_type y)
{
map[x][y] = static_cast<char>(177);
}
bool Level::isWater(Row::size_type x, Row::size_type y) const
{
return (map[x][y] == '.');
}
void Level::removeCharge(Row::size_type x, Row::size_type y)
{
map[x][y] = '-';
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}