cirno-puzzle/level.cpp

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#include "level.h"
Level::Level()
{
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// Fill the level with water
for (Row &row : map)
{
for (CellType &cell : row)
cell = CellType::Water;
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}
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// Temporary mock
map[1][2] = CellType::Ground;
map[1][3] = CellType::Ground;
map[1][4] = CellType::Ground;
map[2][2] = CellType::Ground;
map[3][2] = CellType::Ground;
map[3][3] = CellType::Ground;
map[2][3] = CellType::Charge;
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}
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void Level::placeBridge(coordinate x, coordinate y)
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{
map[x][y] = CellType::Bridge;
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}
bool Level::isCellOfType(coordinate x, coordinate y, CellType type) const
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{
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return (map[x][y] == type);
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}
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void Level::removeCharge(coordinate x, coordinate y)
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{
map[x][y] = CellType::Ground;
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}