Replace raw ptrs with unique ptrs

master
NaiJi ✨ 4 years ago
parent 6eac3c84f6
commit 05826aeb3c

@ -35,11 +35,6 @@ bool PassableCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
return true;
}
Cell *PassableCell::getDefaultInstance()
{
return new PassableCell();
}
///////////////////////////////////////
WaterCell::WaterCell(coordinate cell_row, coordinate cell_col, const sf::Color &color) :
@ -58,11 +53,6 @@ bool WaterCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
return false;
}
Cell *WaterCell::getDefaultInstance()
{
return new WaterCell();
}
///////////////////////////////////////
WallCell::WallCell(coordinate cell_row, coordinate cell_col, const sf::Color &color) :
@ -80,11 +70,6 @@ bool WallCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
return false;
}
Cell *WallCell::getDefaultInstance()
{
return new WallCell();
}
///////////////////////////////////////
ChargeCell::ChargeCell(coordinate cell_row, coordinate cell_col, int has_charges, const sf::Color &color) :
@ -104,11 +89,6 @@ bool ChargeCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
return true;
}
Cell *ChargeCell::getDefaultInstance()
{
return new ChargeCell();
}
///////////////////////////////////////
ExitCell::ExitCell(coordinate cell_row, coordinate cell_col, const sf::Color &color) :
@ -127,11 +107,6 @@ bool ExitCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
return true;
}
Cell *ExitCell::getDefaultInstance()
{
return new ExitCell();
}
///////////////////////////////////////
TeleportCell::TeleportCell(coordinate cell_row, coordinate cell_col, coordinate new_cell_row, coordinate new_cell_col, const sf::Color &color) :
@ -152,11 +127,6 @@ bool TeleportCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
return true;
}
Cell *TeleportCell::getDefaultInstance()
{
return new TeleportCell();
}
///////////////////////////////////////
TriggerCell::TriggerCell(/*std::vector<CellPtr> &&cells_to_change,*/ coordinate cell_row, coordinate cell_col, const sf::Color &color) :
@ -175,20 +145,15 @@ bool TriggerCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
Map &map = level->mapArray();
// We replace needed cells with the ones that the trigger provides.
for (Cell *cell : cells)
for (CellPtr &cell : cells)
{
const coordinate &row = cell->row();
const coordinate &col = cell->col();
delete map[row][col];
map[row][col] = cell;
map[row][col].release();
map[row][col] = std::move(cell);
}
// It's an impassable object, so player can't move to here.
return false;
}
Cell *TriggerCell::getDefaultInstance()
{
return new TriggerCell();
}

@ -10,10 +10,15 @@
namespace palette
{
const sf::Color Brown = sf::Color(165, 42, 42);
const sf::Color White = sf::Color(255, 255, 255);
const sf::Color Blue = sf::Color(0, 255, 255);
const sf::Color Gray = sf::Color(125, 125, 125);
const sf::Color Brown = sf::Color(165, 42, 42);
const sf::Color White = sf::Color(255, 255, 255);
const sf::Color Blue = sf::Color( 0, 255, 255);
const sf::Color Gray = sf::Color(125, 125, 125);
const sf::Color Green = sf::Color( 0, 255, 0);
const sf::Color Red = sf::Color(250, 0, 0);
const sf::Color Purple = sf::Color(128, 0, 128);
const sf::Color Pink = sf::Color(255, 192, 203);
}
enum CELL_TYPES {
@ -36,6 +41,7 @@ class Cell;
using HeroPtr = std::unique_ptr<Hero>;
using LevelPtr = std::unique_ptr<Level>;
using CellPtr = std::unique_ptr<Cell>
///////////////////////////////////////
@ -56,8 +62,6 @@ public:
/// Determine if Hero can move onto this cell or not
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) = 0;
virtual Cell *getDefaultInstance() = 0;
};
///////////////////////////////////////
@ -67,14 +71,12 @@ class PassableCell : public Cell
{
public:
PassableCell(coordinate cell_row = 0,
coordinate cell_col = 0, // Brown
coordinate cell_col = 0,
const sf::Color &color = palette::Brown);
virtual ~PassableCell() override;
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
virtual Cell *getDefaultInstance() override;
};
///////////////////////////////////////
@ -90,8 +92,6 @@ public:
virtual ~WaterCell() override;
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
virtual Cell *getDefaultInstance() override;
};
///////////////////////////////////////
@ -101,14 +101,12 @@ class WallCell : public Cell
{
public:
WallCell(coordinate cell_row = 0,
coordinate cell_col = 0, // Gray
coordinate cell_col = 0,
const sf::Color &color = palette::Gray);
virtual ~WallCell() override;
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
virtual Cell *getDefaultInstance() override;
};
///////////////////////////////////////
@ -123,13 +121,11 @@ public:
ChargeCell(coordinate cell_row = 0,
coordinate cell_col = 0,
int has_charges = 1,
const sf::Color &color = sf::Color::Green);
const sf::Color &color = palette::Green);
virtual ~ChargeCell() override;
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
virtual Cell *getDefaultInstance() override;
};
///////////////////////////////////////
@ -140,13 +136,11 @@ class ExitCell : public Cell
public:
ExitCell(coordinate cell_row = 0,
coordinate cell_col = 0,
const sf::Color &color = sf::Color::Red);
const sf::Color &color = palette::Red);
virtual ~ExitCell() override;
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
virtual Cell *getDefaultInstance() override;
};
///////////////////////////////////////
@ -161,14 +155,12 @@ public:
TeleportCell(coordinate cell_row = 0,
coordinate cell_col = 0,
coordinate new_cell_row = 0,
coordinate new_cell_col = 0, // Purple
const sf::Color &color = sf::Color(128, 0, 128));
coordinate new_cell_col = 0,
const sf::Color &color = palette::Purple);
virtual ~TeleportCell() override;
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
virtual Cell *getDefaultInstance() override;
};
///////////////////////////////////////
@ -178,19 +170,17 @@ class TriggerCell : public Cell
{
private:
// Vector of cells to place on map
std::vector<Cell *> cells;
std::vector<CellPtr> cells;
public:
TriggerCell(//std::vector<CellPtr> &&cells_to_change,
coordinate cell_row = 0,
coordinate cell_col = 0, // Pink
const sf::Color &color = sf::Color(255, 192, 203));
coordinate cell_col = 0,
const sf::Color &color = palette::Pink);
virtual ~TriggerCell() override;
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
virtual Cell *getDefaultInstance() override;
};
#endif // CELL_H

@ -18,7 +18,7 @@ Game::Game()
// Generate level
level = std::make_unique<Level>();
main_window.create(sf::VideoMode(window_side * 2, window_side * 2), "SFML-Test Application", sf::Style::Default);
main_window.create(sf::VideoMode(window_side * 3, window_side * 3), "SFML-Test Application", sf::Style::Default);
main_window.setActive();
current_level = 1;
@ -122,7 +122,7 @@ void Game::renderMap()
convex_brush.setPoint(1, sf::Vector2f(cell_deviation + cell_width, 0.f));
convex_brush.setPoint(2, sf::Vector2f(cell_width, cell_height));
convex_brush.setPoint(3, sf::Vector2f(0.f, cell_height));
convex_brush.setFillColor(sf::Color::Blue);
convex_brush.setFillColor(palette::Blue);
convex_brush.setOutlineThickness(0);
convex_brush.setPosition(painter_x, painter_y);
@ -131,7 +131,7 @@ void Game::renderMap()
sf::Font font;
font.loadFromFile("font/VeraMono.ttf");
text.setFont(font);
text.setFillColor(sf::Color::White);
text.setFillColor(palette::White);
text.setCharacterSize(25);
text.setPosition(50, 350);
text.setString("Available bridge cells: " + std::to_string(hero->charges()));
@ -155,7 +155,7 @@ void Game::renderMap()
if (hero_row == y && hero_col == x)
{
// Place the hero sprite
convex_brush.setFillColor(sf::Color::White);
convex_brush.setFillColor(palette::White);
main_window.draw(convex_brush);
}

@ -15,8 +15,8 @@ class Game
{
private:
// Game entities
std::unique_ptr<Hero> hero;
std::unique_ptr<Level> level;
HeroPtr hero;
LevelPtr level;
int current_level;

@ -22,12 +22,18 @@ void Level::readMap(std::ifstream &file)
for (coordinate k = 0; k < map[j].size(); ++k)
{
file >> i;
map[j][k] = default_cells[i]->getDefaultInstance();
map[j][k].reset(default_cells[i]);
map[j][k]->setPosition(j, k);
}
}
}
template<typename D, typename B> // [D]erived - [B]ase
unique_ptr<D> static_unique_pointer_cast (unique_ptr<B>&& old)
{
return unique_ptr<D>{static_cast<D*>(old.release())};
}
Level::Level(const std::string &map_file)
{
prepareCellInstances();
@ -56,7 +62,9 @@ Level::Level(const std::string &map_file)
coordinate dest_row, dest_col;
file >> src_row >> src_col >> dest_row >> dest_col;
// reinterpret_cast<TeleportCell *>(map[src_row][src_col])->setDestination(dest_row, dest_col);
auto teleport_cell = static_unique_pointer_cast<TeleportCell>(std::move(map[src_row][src_col]));
teleport_cell->setDestination(dest_row, dest_col);
map[src_row][src_col] = std::move(teleport_cell);
}
}
}
@ -65,10 +73,6 @@ Level::~Level()
{
for (Cell *cell : default_cells)
delete cell;
for (Row &row : map)
for (Cell *cell : row)
delete cell;
}
size_t Level::width() const
@ -83,16 +87,12 @@ size_t Level::height() const
void Level::placeBridge(coordinate row, coordinate col)
{
Cell *buf = map[row][col];
map[row][col] = new PassableCell(row, col, sf::Color::Black);
delete buf;
map[row][col] = std::make_unique<PassableCell>(row, col, palette::Black);
}
void Level::removeCharge(coordinate row, coordinate col)
{
Cell *buf = map[row][col];
map[row][col] = new PassableCell(row, col, color_ground);
delete buf;
map[row][col] = std::make_unique<PassableCell>(row, col, color_ground);
}
Map& Level::mapArray()

@ -6,7 +6,7 @@
const std::string default_file_name = "test_map";
using Row = std::vector<Cell *>;
using Row = std::vector<CellPtr>;
using Map = std::vector<Row>;
/// Abstraction over 2D array to quickly get access to level cells

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