Level improve: add parser for level files
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28
src/cell.cpp
28
src/cell.cpp
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@ -46,7 +46,7 @@ bool PassableCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
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return true;
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}
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CellPtr PassableCell::getDefaultInstance() const
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CellPtr PassableCell::clone() const
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{
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return std::make_unique<PassableCell>();
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}
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@ -69,7 +69,7 @@ bool WaterCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
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return false;
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}
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CellPtr WaterCell::getDefaultInstance() const
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CellPtr WaterCell::clone() const
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{
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return std::make_unique<WaterCell>();
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}
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@ -94,7 +94,7 @@ bool WallCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
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return false;
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}
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CellPtr WallCell::getDefaultInstance() const
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CellPtr WallCell::clone() const
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{
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return std::make_unique<WallCell>();
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}
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@ -120,7 +120,7 @@ bool ChargeCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
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return true;
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}
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CellPtr ChargeCell::getDefaultInstance() const
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CellPtr ChargeCell::clone() const
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{
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return std::make_unique<ChargeCell>();
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}
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@ -143,7 +143,7 @@ bool ExitCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
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return true;
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}
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CellPtr ExitCell::getDefaultInstance() const
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CellPtr ExitCell::clone() const
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{
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return std::make_unique<ExitCell>();
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}
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@ -174,7 +174,7 @@ void TeleportCell::setDestination(coordinate new_cell_row, coordinate new_cell_c
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new_col = new_cell_col;
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}
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CellPtr TeleportCell::getDefaultInstance() const
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CellPtr TeleportCell::clone() const
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{
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return std::make_unique<TeleportCell>();
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}
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@ -182,6 +182,8 @@ CellPtr TeleportCell::getDefaultInstance() const
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///////////////////////////////////////
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const std::vector<CELL_TYPE> TriggerCell::cells_to_cast { PASSABLE_CELL, WATER_CELL, WALL_CELL, EXIT_CELL };
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TriggerCell::TriggerCell(/*std::vector<CellPtr> &&cells_to_change,*/ coordinate cell_row, coordinate cell_col, const sf::Color &color) :
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Cell(cell_row, cell_col, color)
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{
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@ -194,27 +196,31 @@ TriggerCell::TriggerCell(/*std::vector<CellPtr> &&cells_to_change,*/ coordinate
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TriggerCell::~TriggerCell()
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{}
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void TriggerCell::addTarget(CellPtr &&cell)
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{
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UNUSED(cell);
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//cells.emplace_back(cell);
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}
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bool TriggerCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
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{
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UNUSED(hero);
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Map &map = level->mapArray();
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// We replace needed cells with the ones that the trigger provides.
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for (CellPtr &cell : cells)
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{
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const coordinate &row = cell->row();
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const coordinate &col = cell->col();
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map[row][col].release();
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map[row][col] = std::move(cell);
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level->getCellAt(row, col).release();
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level->getCellAt(row, col) = std::move(cell);
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}
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// It's an impassable object, so player can't move to here.
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return false;
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}
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CellPtr TriggerCell::getDefaultInstance() const
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CellPtr TriggerCell::clone() const
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{
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return std::make_unique<TriggerCell>();
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}
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37
src/cell.h
37
src/cell.h
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@ -21,14 +21,14 @@ const sf::Color Pink = sf::Color(255, 192, 203);
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const sf::Color Black = sf::Color( 0, 0, 0);
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}
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enum CELL_TYPES {
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enum CELL_TYPE {
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PASSABLE_CELL = 0,
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WATER_CELL,
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WALL_CELL,
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CHARGE_CELL,
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EXIT_CELL,
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TELEPORT_CELL,
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TRIGGER_CELL,
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WATER_CELL = 1,
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WALL_CELL = 2,
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CHARGE_CELL = 3,
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EXIT_CELL = 4,
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TELEPORT_CELL = 5,
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TRIGGER_CELL = 6,
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N_CELLS
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};
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@ -69,7 +69,7 @@ public:
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/// Determine if Hero can move onto this cell or not
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) = 0;
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virtual CellPtr getDefaultInstance() const = 0;
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virtual CellPtr clone() const = 0;
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};
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///////////////////////////////////////
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@ -86,7 +86,7 @@ public:
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
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virtual CellPtr getDefaultInstance() const override;
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virtual CellPtr clone() const override;
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};
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///////////////////////////////////////
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@ -103,7 +103,7 @@ public:
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
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virtual CellPtr getDefaultInstance() const override;
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virtual CellPtr clone() const override;
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};
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///////////////////////////////////////
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@ -120,7 +120,7 @@ public:
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
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virtual CellPtr getDefaultInstance() const override;
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virtual CellPtr clone() const override;
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};
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///////////////////////////////////////
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@ -141,7 +141,7 @@ public:
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
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virtual CellPtr getDefaultInstance() const override;
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virtual CellPtr clone() const override;
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};
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///////////////////////////////////////
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@ -158,7 +158,7 @@ public:
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
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virtual CellPtr getDefaultInstance() const override;
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virtual CellPtr clone() const override;
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};
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///////////////////////////////////////
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@ -182,7 +182,7 @@ public:
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
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virtual CellPtr getDefaultInstance() const override;
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virtual CellPtr clone() const override;
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};
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///////////////////////////////////////
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@ -191,10 +191,13 @@ public:
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class TriggerCell final : public Cell
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{
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private:
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// Vector of cells to place on map
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// Vector of cells to place on map
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std::vector<CellPtr> cells;
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public:
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// Vector of cell types you can cast in to
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static const std::vector<CELL_TYPE> cells_to_cast;
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TriggerCell(//std::vector<CellPtr> &&cells_to_change,
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coordinate cell_row = 0,
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coordinate cell_col = 0,
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@ -202,9 +205,11 @@ public:
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virtual ~TriggerCell() override;
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void addTarget(CellPtr &&cell);
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
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virtual CellPtr getDefaultInstance() const override;
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virtual CellPtr clone() const override;
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};
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#endif // CELL_H
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19
src/game.cpp
19
src/game.cpp
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@ -21,8 +21,8 @@ Game::Game()
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main_window.create(sf::VideoMode(window_side * 3, window_side * 3), "SFML-Test Application", sf::Style::Default);
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main_window.setActive();
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level->mapArray()[0][0]->setHeightShift(15);
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level->mapArray()[0][1]->setHeightShift(10);
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level->getCellAt(0, 0)->setHeightShift(15);
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level->getCellAt(0, 1)->setHeightShift(10);
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current_level = 1;
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//loadLevel(current_level);
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@ -107,14 +107,12 @@ void Game::onMoving(sf::Keyboard::Key &key)
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//////////////////////////
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if (!level->mapArray()[attempt_row][attempt_col]->onMovingTo(hero, level))
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if (!level->getCellAt(attempt_row, attempt_col)->onMovingTo(hero, level))
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hero->setPosition(initial_row, initial_col);
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}
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void Game::renderMap()
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{
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const Map &map = level->mapArray();
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float painter_x = 60, painter_y = 60;
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float horizontal_shift = 0, vertical_shift = 0;
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@ -145,12 +143,11 @@ void Game::renderMap()
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// Draw map from 2D array
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for (coordinate x = 0; x < level->cols(); ++x)
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{
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{
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horizontal_shift = static_cast<float>(level->cols()) * cell_deviation;
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for (coordinate y = 0; y < level->rows(); ++y)
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{
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vertical_shift = static_cast<float>(map[y][x]->heightShift());
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vertical_shift = static_cast<float>(level->getCellAt(y, x)->heightShift());
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// If cell has any height value, we should draw walls for it
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if (vertical_shift > 0)
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@ -166,7 +163,9 @@ void Game::renderMap()
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convex_wall_brush.setPoint(5, sf::Vector2f(cell_width, cell_height));
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convex_wall_brush.setOutlineThickness(0);
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sf::Color wall_color(sf::Uint8(map[y][x]->color().r - 40), sf::Uint8(map[y][x]->color().g - 40), sf::Uint8(map[y][x]->color().b - 40));
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sf::Color wall_color(sf::Uint8(level->getCellAt(y, x)->color().r - 40),
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sf::Uint8(level->getCellAt(y, x)->color().g - 40),
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sf::Uint8(level->getCellAt(y, x)->color().b - 40));
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convex_wall_brush.setFillColor(wall_color);
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convex_wall_brush.setPosition(painter_x + horizontal_shift, painter_y);
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@ -180,7 +179,7 @@ void Game::renderMap()
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float final_y = painter_y - vertical_shift;
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convex_brush.setPosition(final_x, final_y);
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convex_brush.setFillColor(map[y][x]->color());
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convex_brush.setFillColor(level->getCellAt(y, x)->color());
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main_window.draw(convex_brush);
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162
src/level.cpp
162
src/level.cpp
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@ -1,103 +1,143 @@
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#include "level.h"
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#include <sstream>
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#include <fstream>
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#include <cstring>
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void Level::prepareCellInstances()
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{
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default_cells[PASSABLE_CELL] = new PassableCell();
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default_cells[WATER_CELL] = new WaterCell();
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default_cells[WALL_CELL] = new WallCell();
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default_cells[CHARGE_CELL] = new ChargeCell();
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default_cells[EXIT_CELL] = new ExitCell();
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default_cells[TELEPORT_CELL] = new TeleportCell();
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default_cells[TRIGGER_CELL] = new TriggerCell();
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}
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void Level::readMap(std::ifstream &file)
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{
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int i;
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for (coordinate j = 0; j < map.size(); ++j)
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{
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for (coordinate k = 0; k < map[j].size(); ++k)
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{
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file >> i;
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map[j][k] = default_cells[i]->getDefaultInstance();
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map[j][k]->setPosition(j, k);
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}
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}
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}
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#include <algorithm>
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template<typename D, typename B> // [D]erived - [B]ase
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std::unique_ptr<D> static_unique_pointer_cast (std::unique_ptr<B>&& old)
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std::unique_ptr<D> static_unique_pointer_cast(std::unique_ptr<B>&& old)
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{
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return std::unique_ptr<D>{static_cast<D*>(old.release())};
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return std::unique_ptr<D>{static_cast<D *>(old.release())};
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}
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Level::Level(const std::string &map_file)
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void Level::Map::init(const std::string &map_file_name)
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{
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prepareCellInstances();
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prepareDefaultCells();
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std::ifstream file;
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file.open(map_file);
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file.open(map_file_name);
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std::string cur_line;
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std::istringstream sstr;
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SECTION cur_section = SECTION::NONE;
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while (getline(file, cur_line))
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{
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// need fix; see std::string.compare
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if (cur_line.compare(0, 4, "size") == 0)
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if (map_section.find(cur_line) != map_section.end())
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{
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file >> level_rows >> level_cols;
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map.resize(level_rows);
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for (Row &row : map)
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row.resize(level_cols);
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cur_section = map_section[cur_line];
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continue;
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}
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else if (cur_line.compare(0, 3, "map") == 0)
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{
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readMap(file);
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}
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else if (cur_line.compare(0, 8, "teleport") == 0)
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{
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coordinate src_row, src_col;
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coordinate dest_row, dest_col;
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file >> src_row >> src_col >> dest_row >> dest_col;
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auto teleport_cell = static_unique_pointer_cast<TeleportCell>(std::move(map[src_row][src_col]));
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teleport_cell->setDestination(dest_row, dest_col);
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map[src_row][src_col] = std::move(teleport_cell);
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sstr.str(cur_line);
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switch (cur_section)
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{
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case SECTION::SIZE:
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readMapSize(sstr);
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break;
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case SECTION::MAP:
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readMapRow(sstr);
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break;
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case SECTION::TELEPORT:
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readTeleport(sstr);
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break;
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case SECTION::TRIGGER:
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readTrigger(sstr);
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break;
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default:
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break;
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}
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}
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file.close();
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}
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void Level::Map::prepareDefaultCells()
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{
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default_cells[PASSABLE_CELL] = std::make_unique<PassableCell>();
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default_cells[WATER_CELL] = std::make_unique<WaterCell>();
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default_cells[WALL_CELL] = std::make_unique<WallCell>();
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default_cells[CHARGE_CELL] = std::make_unique<ChargeCell>();
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default_cells[EXIT_CELL] = std::make_unique<ExitCell>();
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default_cells[TELEPORT_CELL] = std::make_unique<TeleportCell>();
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default_cells[TRIGGER_CELL] = std::make_unique<TriggerCell>();
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}
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void Level::Map::readMapSize(std::istringstream &sstr)
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{
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sstr >> rows >> cols;
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data.reserve(rows * cols);
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}
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void Level::Map::readMapRow(std::istringstream &sstr)
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{
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data.push_back(Row());
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for (int cell_type; sstr >> cell_type;)
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{
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data.back().push_back(default_cells[cell_type]->clone());
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data.back().back()->setPosition(data.size()-1, data.back().size()-1);
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}
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}
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Level::~Level()
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void Level::Map::readTeleport(std::istringstream &sstr)
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{
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for (Cell *cell : default_cells)
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delete cell;
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coordinate src_row, src_col;
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coordinate dest_row, dest_col;
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sstr >> src_row >> src_col >> dest_row >> dest_col;
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auto teleport_cell = static_unique_pointer_cast<TeleportCell>(std::move(data[src_row][src_col]));
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teleport_cell->setDestination(dest_row, dest_col);
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data[src_row][src_col] = std::move(teleport_cell);
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}
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void Level::Map::readTrigger(std::istringstream &sstr)
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{
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coordinate src_row, src_col;
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coordinate dest_row, dest_col;
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int cell_type;
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sstr >> src_row >> src_col >> dest_row >> dest_col >> cell_type;
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if (std::find(TriggerCell::cells_to_cast.begin(), TriggerCell::cells_to_cast.end(), cell_type) ==
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TriggerCell::cells_to_cast.end())
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return ;
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auto trigger_cell = static_unique_pointer_cast<TriggerCell>(std::move(data[src_row][src_col]));
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trigger_cell->addTarget(default_cells[cell_type]->clone());
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data[src_row][src_col] = std::move(trigger_cell);
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}
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Level::Level(const std::string &map_file_name)
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{
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map.init(map_file_name);
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}
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size_t Level::rows() const
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{
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return level_rows;
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return map.rows;
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}
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size_t Level::cols() const
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{
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return level_cols;
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return map.cols;
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}
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CellPtr &Level::getCellAt(coordinate row, coordinate col)
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{
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return map.data[row][col];
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}
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void Level::placeBridge(coordinate row, coordinate col)
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{
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map[row][col] = std::make_unique<PassableCell>(row, col, palette::Black);
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map.data[row][col] = std::make_unique<PassableCell>(row, col, palette::Black);
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}
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void Level::removeCharge(coordinate row, coordinate col)
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{
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map[row][col] = std::make_unique<PassableCell>(row, col, color_ground);
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}
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Map& Level::mapArray()
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{
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return map;
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||||
map.data[row][col] = std::make_unique<PassableCell>(row, col, color_ground);
|
||||
}
|
||||
|
||||
sf::Color Level::defaultGroundColor()
|
||||
|
|
64
src/level.h
64
src/level.h
|
@ -2,38 +2,74 @@
|
|||
#define LEVEL_H
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
|
||||
#include "cell.h"
|
||||
|
||||
const std::string default_file_name = "test_map";
|
||||
|
||||
using Row = std::vector<CellPtr>;
|
||||
using Map = std::vector<Row>;
|
||||
// Very desirable to create module for default values
|
||||
const std::string default_map_file_name = "test_map";
|
||||
|
||||
/// Abstraction over 2D array to quickly get access to level cells
|
||||
class Level
|
||||
{
|
||||
private:
|
||||
struct Map
|
||||
{
|
||||
using Row = std::vector<CellPtr>;
|
||||
using Matrix = std::vector<Row>;
|
||||
|
||||
enum class SECTION
|
||||
{
|
||||
SIZE,
|
||||
MAP,
|
||||
TELEPORT,
|
||||
TRIGGER,
|
||||
NONE
|
||||
};
|
||||
|
||||
std::map<std::string, SECTION> map_section =
|
||||
{
|
||||
{ "size", SECTION::SIZE },
|
||||
{ "map", SECTION::MAP },
|
||||
{ "teleport", SECTION::TELEPORT },
|
||||
{ "trigger", SECTION::TRIGGER },
|
||||
{ "", SECTION::NONE }
|
||||
};
|
||||
|
||||
Matrix data;
|
||||
size_t rows, cols;
|
||||
std::array<CellPtr, N_CELLS> default_cells;
|
||||
|
||||
void init(const std::string &map_file_name = default_map_file_name);
|
||||
|
||||
/// Prepare prototypes of default cells
|
||||
void prepareDefaultCells();
|
||||
|
||||
/// Map file section readers
|
||||
void readMapSize(std::istringstream &sstr);
|
||||
void readMapRow(std::istringstream &sstr);
|
||||
void readTeleport(std::istringstream &sstr);
|
||||
void readTrigger(std::istringstream &sstr);
|
||||
};
|
||||
|
||||
Map map;
|
||||
sf::Color color_ground;
|
||||
size_t level_rows, level_cols;
|
||||
std::array<Cell *, N_CELLS> default_cells;
|
||||
|
||||
void prepareCellInstances();
|
||||
void readMap(std::ifstream &file);
|
||||
|
||||
public:
|
||||
Level(const std::string &map_file = default_file_name);
|
||||
~Level();
|
||||
Level(const std::string &map_file_name = default_map_file_name);
|
||||
|
||||
/// Number of map rows
|
||||
size_t rows() const;
|
||||
|
||||
/// Number of map columns
|
||||
size_t cols() const;
|
||||
|
||||
/// Get cell at position row, col
|
||||
CellPtr &getCellAt(coordinate row, coordinate col);
|
||||
|
||||
/// Place a bridge cell
|
||||
void placeBridge(coordinate x, coordinate y);
|
||||
|
||||
/// Get the 2D array of level map
|
||||
Map& mapArray();
|
||||
|
||||
/// Replace a charge cell with a ground cell
|
||||
void removeCharge(coordinate x, coordinate y);
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ CONFIG += c++17
|
|||
CONFIG -= console app_bundle
|
||||
CONFIG -= qt
|
||||
|
||||
QMAKE_CXXFLAGS = -Wall -Werror -Wextra -Wpedantic -Wconversion -std=c++17 -O2 -g
|
||||
QMAKE_CXXFLAGS = -Wall -Werror -Wextra -Wpedantic -Wconversion -std=c++17 -O0 -g
|
||||
|
||||
SOURCES += \
|
||||
cell.cpp \
|
||||
|
|
Loading…
Reference in New Issue