Replace raw chars with CellType enum variables

master
NaiJi ✨ 4 years ago
parent 0e647faf20
commit 5e5ea14693

@ -90,7 +90,7 @@ void Game::onMoving(sf::Keyboard::Key &key)
//////////////////////////
// If the following cell is water
if (level->isCellOfType(attempt_x, attempt_y, '.'))
if (level->isCellOfType(attempt_x, attempt_y, CellType::Water))
{
// Try to use one charge to place a bridge
if (hero->useCharge())
@ -103,7 +103,7 @@ void Game::onMoving(sf::Keyboard::Key &key)
//////////////////////////
// If the following cell is a charge
if (level->isCellOfType(attempt_x, attempt_y, '$'))
if (level->isCellOfType(attempt_x, attempt_y, CellType::Charge))
{
// Hero picks up the charge; remove it from the map
hero->refillCharges(1);

@ -5,34 +5,33 @@ Level::Level()
// Fill the level with water
for (Row &row : map)
{
for (char &cell : row)
cell = '.';
for (CellType &cell : row)
cell = CellType::Water;
}
// Temporary mock
// Ground
map[1][2] = '-';
map[1][3] = '-';
map[1][4] = '-';
map[2][2] = '-';
map[3][2] = '-';
map[3][3] = '-';
// Charge
map[2][3] = '$';
map[1][2] = CellType::Ground;
map[1][3] = CellType::Ground;
map[1][4] = CellType::Ground;
map[2][2] = CellType::Ground;
map[3][2] = CellType::Ground;
map[3][3] = CellType::Ground;
map[2][3] = CellType::Charge;
}
void Level::placeBridge(coordinate x, coordinate y)
{
map[x][y] = static_cast<char>(177);
map[x][y] = CellType::Bridge;
}
bool Level::isCellOfType(coordinate x, coordinate y, char type) const
bool Level::isCellOfType(coordinate x, coordinate y, CellType type) const
{
return (map[x][y] == type);
}
void Level::removeCharge(coordinate x, coordinate y)
{
map[x][y] = '-';
map[x][y] = CellType::Ground;
}

@ -3,13 +3,21 @@
#include <array>
enum CellType
{
Water = '.',
Ground = '-',
Charge = '$',
Bridge = char(177)
};
using coordinate = unsigned int;
constexpr coordinate side = 32;
using Row = std::array<char, side>;
using Row = std::array<CellType, side>;
using Map = std::array<Row, side>;
/// Abstraction over 2D array to quickly get access to unchangable level cells
/// Abstraction over 2D array to quickly get access to level cells
class Level
{
private:
@ -25,7 +33,7 @@ public:
Map& mapArray() const;
/// Is the following cell has requested type
bool isCellOfType(coordinate x, coordinate y, char type) const;
bool isCellOfType(coordinate x, coordinate y, CellType type) const;
/// Replace a charge cell with a ground cell
void removeCharge(coordinate x, coordinate y);

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