#ifndef ENTITY_H #define ENTITY_H using coordinate = unsigned long; /// Interface representing entity which can be placed on the map class Entity { protected: coordinate entity_row, entity_col; public: Entity(coordinate _row = 0, coordinate _col = 0); virtual ~Entity() = 0; /// Get current Entity position void position(coordinate &row, coordinate &col) const noexcept; /// Set Entity position explicitly void setPosition(coordinate row, coordinate col); /// Get current x of the Entity position coordinate row() const noexcept; /// Get current y of the Entity position coordinate col() const noexcept; }; #endif // ENTITY_H