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39 lines
776 B
C++

#ifndef LEVEL_H
#define LEVEL_H
#include <array>
#include "cell.h"
constexpr coordinate side = 32;
using Row = std::array<CellPtr, side>;
using Map = std::array<Row, side>;
/// Abstraction over 2D array to quickly get access to level cells
class Level
{
private:
Map map;
sf::Color color_ground;
public:
Level();
/// Place a bridge cell
void placeBridge(coordinate x, coordinate y);
/// Get the 2D array of level map
Map& mapArray();
/// Replace a charge cell with a ground cell
void removeCharge(coordinate x, coordinate y);
/// Get default color for passable cells
sf::Color defaultGroundColor();
/// Set default color for passable cells
void setDefaultGroundColor(const sf::Color &color);
};
#endif // LEVEL_H