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60 lines
971 B
C++

#include "hero.h"
Hero::Hero(coordinate position_x, coordinate position_y, int initial_charges) :
Entity(position_x, position_y),
hero_charges(initial_charges)
{}
void Hero::refillCharges(int append_charges)
{
hero_charges += append_charges;
}
int Hero::charges() const noexcept
{
return hero_charges;
}
bool Hero::useCharge()
{
if (hero_charges > 0)
{
--hero_charges;
return true;
}
return false;
}
void Hero::setCharges(int charges) noexcept
{
hero_charges = charges;
}
void Hero::move(const Direction &direction)
{
switch (direction)
{
case Direction::Up:
--pos_y; break;
case Direction::Down:
++pos_y; break;
case Direction::Left:
--pos_x; break;
case Direction::Right:
++pos_x; break;
case Direction::None:
break;
}
}
void Hero::reachExit() noexcept
{
on_exit = true;
}
bool Hero::onExit() const noexcept
{
return on_exit;
}