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#ifndef GAME_H
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#define GAME_H
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#include <memory>
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#include <SFML/System/Time.hpp>
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#include <SFML/Window.hpp>
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class Game
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{
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private:
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std::unique_ptr<sf::Clock> clock;
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sf::Window main_window;
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public:
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explicit Game();
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// Start the game loop
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int run();
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};
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#endif // GAME_H
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