Implement key map and unlockable abilities
This commit is contained in:
parent
7e12cfd408
commit
a4f3361048
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@ -1,7 +0,0 @@
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extends Node
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class_name Action
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var action_id = -1
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func process(actor, delta):
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actor.setState(action_id)
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6
Actor.gd
6
Actor.gd
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@ -3,8 +3,6 @@ class_name Actor
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var state = 0
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var health = 100
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var state_map = {} # {STATE, Action Node}
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export var speed = 200 # How fast the actor will move (pixels/sec).
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var speed = 200 # How fast the actor will move (pixels/sec).
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func setState(new_state):
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state = new_state
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var state_map = {} # {STATE, Action Node}
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@ -1,16 +0,0 @@
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -0,0 +1,9 @@
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extends Node
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class_name AttackKey
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func register(actor):
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actor.state_map[actor.PlayerState.ATTACKING] = PlayerAttack.new()
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return self
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func trigger(actor):
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actor.state = actor.PlayerState.ATTACKING
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@ -0,0 +1,11 @@
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extends Node
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class_name DashKey
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func register(actor):
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actor.state_map[actor.PlayerState.DASHING] = PlayerDash.new()
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actor.state_map[actor.PlayerState.STANDING] = PlayerStanding.new()
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return self
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func trigger(actor):
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actor.state = actor.PlayerState.DASHING
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12
Main.gd
12
Main.gd
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@ -4,4 +4,14 @@ func _ready():
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newGame()
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func newGame():
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$Player.start($StartPosition.position)
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var player = preload("res://Player.tscn").instance()
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player.name = "Player"
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player.start($StartPosition.position)
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add_child(player)
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var orb = preload("res://OrbItem.tscn").instance()
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orb.position.x = player.position.x
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orb.position.y = player.position.y - 250
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orb.scale = Vector2(0.4, 0.4)
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add_child(orb)
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@ -1,6 +1,5 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://test-scene.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Main.gd" type="Script" id=2]
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[ext_resource path="res://Actor.gd" type="Script" id=3]
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[ext_resource path="res://Ground.tscn" type="PackedScene" id=4]
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@ -12,11 +11,6 @@ script = ExtResource( 2 )
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collision_layer = 2
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collision_mask = 0
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 65.481, 38.7541 )
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scale = Vector2( 1.5, 1.5 )
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collision_mask = 0
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[node name="StartPosition" type="Position2D" parent="."]
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position = Vector2( 240, 450 )
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12
Mob.gd
12
Mob.gd
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@ -1,12 +0,0 @@
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extends RigidBody2D
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export var min_speed = 150 # Minimum speed range.
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export var max_speed = 250 # Maximum speed range.
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func _ready():
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var mob_types = $AnimatedSprite.frames.get_animation_names()
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$AnimatedSprite.animation = mob_types[randi() % mob_types.size()]
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func _on_VisibilityNotifier2D_screen_exited():
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#queue_free()
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pass
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51
Mob.tscn
51
Mob.tscn
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@ -1,51 +0,0 @@
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://dodge_assets/art/enemySwimming_1.png" type="Texture" id=1]
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[ext_resource path="res://dodge_assets/art/enemyWalking_1.png" type="Texture" id=2]
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[ext_resource path="res://dodge_assets/art/enemySwimming_2.png" type="Texture" id=3]
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[ext_resource path="res://dodge_assets/art/enemyFlyingAlt_2.png" type="Texture" id=4]
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[ext_resource path="res://dodge_assets/art/enemyFlyingAlt_1.png" type="Texture" id=5]
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[ext_resource path="res://dodge_assets/art/enemyWalking_2.png" type="Texture" id=6]
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[ext_resource path="res://Mob.gd" type="Script" id=7]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 5 ), ExtResource( 4 ) ],
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"loop": true,
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"name": "fly",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 2 ), ExtResource( 6 ) ],
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"loop": true,
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"name": "walk",
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"speed": 3.0
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}, {
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"frames": [ ExtResource( 1 ), ExtResource( 3 ) ],
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"loop": true,
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"name": "swim",
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 34.9916
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height = 29.2442
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[node name="Mob" type="RigidBody2D"]
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collision_mask = 0
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gravity_scale = 0.0
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script = ExtResource( 7 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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scale = Vector2( 0.75, 0.75 )
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frames = SubResource( 1 )
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animation = "walk"
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.5708
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shape = SubResource( 2 )
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[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
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@ -0,0 +1,7 @@
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extends Area2D
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func _on_OrbItem_area_shape_entered(area_id, area, area_shape, self_shape):
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if area.name == "Player":
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var dk = DashKey.new()
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area.key_map[KEY_SHIFT] = dk.register(area)
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get_tree().queue_delete(self)
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@ -0,0 +1,29 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://assets/art/red-orb.png" type="Texture" id=1]
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[ext_resource path="res://OrbItem.gd" type="Script" id=2]
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[sub_resource type="CircleShape2D" id=1]
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radius = 33.9555
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[node name="OrbItem" type="Area2D"]
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gravity = 0.0
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script = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="Label" type="Label" parent="."]
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margin_left = 34.3329
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margin_top = -36.8527
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margin_right = 143.333
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margin_bottom = -22.8527
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rect_scale = Vector2( 3, 3 )
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text = "PICKUP TO DASH"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="area_shape_entered" from="." to="." method="_on_OrbItem_area_shape_entered"]
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@ -8,12 +8,15 @@ enum PlayerState { NORMAL = 0, # < default from Actor
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var screen_size # Size of the game window.
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var last_process_velocity = Vector2()
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var key_map
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func start(pos):
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position = pos
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state_map = {PlayerState.NORMAL: PlayerNormal.new(),
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PlayerState.DASHING: PlayerDash.new(),
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PlayerState.STANDING: PlayerStanding.new(),
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PlayerState.ATTACKING: PlayerAttack.new()}
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var ak = AttackKey.new()
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key_map = { KEY_Z: ak.register(self) }
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show()
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func _process(delta):
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@ -1,75 +1,77 @@
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[gd_scene load_steps=33 format=2]
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[gd_scene load_steps=36 format=2]
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[ext_resource path="res://assets/art/forward-sheet.png" type="Texture" id=1]
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[ext_resource path="res://assets/art/backwards-sheet.png" type="Texture" id=2]
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[ext_resource path="res://assets/art/idle-sheet.png" type="Texture" id=3]
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[ext_resource path="res://assets/art/dash/dash-04.png" type="Texture" id=4]
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[ext_resource path="res://player.gd" type="Script" id=5]
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[ext_resource path="res://assets/art/dash/dash-02.png" type="Texture" id=6]
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[ext_resource path="res://assets/art/dash/dash-06.png" type="Texture" id=7]
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[ext_resource path="res://assets/art/dash/dash-09.png" type="Texture" id=8]
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[ext_resource path="res://assets/art/dash/dash-01.png" type="Texture" id=9]
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[ext_resource path="res://assets/art/dash/dash-05.png" type="Texture" id=10]
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[ext_resource path="res://assets/art/dash/dash-07.png" type="Texture" id=11]
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[ext_resource path="res://assets/art/dash/dash-03.png" type="Texture" id=12]
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[ext_resource path="res://assets/art/dash/dash-08.png" type="Texture" id=13]
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[ext_resource path="res://assets/art/slash/slash-02.png" type="Texture" id=14]
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[ext_resource path="res://assets/art/slash/slash-03.png" type="Texture" id=15]
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[ext_resource path="res://assets/art/slash/slash-01.png" type="Texture" id=16]
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[ext_resource path="res://PlayerNormal.gd" type="Script" id=17]
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[ext_resource path="res://assets/art/slash/slash-04.png" type="Texture" id=18]
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[ext_resource path="res://PlayerDash.gd" type="Script" id=19]
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[ext_resource path="res://PlayerStanding.gd" type="Script" id=20]
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[ext_resource path="res://PlayerAttack.gd" type="Script" id=21]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://DashKey.gd" type="Script" id=2]
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[ext_resource path="res://PlayerStanding.gd" type="Script" id=3]
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[ext_resource path="res://PlayerDash.gd" type="Script" id=4]
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[ext_resource path="res://PlayerAttack.gd" type="Script" id=5]
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[ext_resource path="res://assets/art/backwards-sheet.png" type="Texture" id=6]
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[ext_resource path="res://AttackKey.gd" type="Script" id=7]
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[ext_resource path="res://assets/art/forward-sheet.png" type="Texture" id=8]
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[ext_resource path="res://assets/art/dash/dash-04.png" type="Texture" id=9]
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[ext_resource path="res://assets/art/idle-sheet.png" type="Texture" id=10]
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[ext_resource path="res://assets/art/slash/slash-03.png" type="Texture" id=11]
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[ext_resource path="res://assets/art/dash/dash-05.png" type="Texture" id=12]
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[ext_resource path="res://assets/art/dash/dash-06.png" type="Texture" id=13]
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[ext_resource path="res://assets/art/dash/dash-02.png" type="Texture" id=14]
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[ext_resource path="res://assets/art/slash/slash-02.png" type="Texture" id=15]
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[ext_resource path="res://PlayerNormal.gd" type="Script" id=16]
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[ext_resource path="res://assets/art/dash/dash-08.png" type="Texture" id=17]
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[ext_resource path="res://assets/art/dash/dash-03.png" type="Texture" id=18]
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[ext_resource path="res://assets/art/dash/dash-07.png" type="Texture" id=19]
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[ext_resource path="res://assets/art/dash/dash-09.png" type="Texture" id=20]
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[ext_resource path="res://assets/art/dash/dash-01.png" type="Texture" id=21]
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[ext_resource path="res://assets/art/slash/slash-01.png" type="Texture" id=22]
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[ext_resource path="res://assets/art/slash/slash-04.png" type="Texture" id=23]
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[sub_resource type="AtlasTexture" id=1]
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flags = 4
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atlas = ExtResource( 3 )
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atlas = ExtResource( 10 )
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region = Rect2( 0, 0, 45, 47 )
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[sub_resource type="AtlasTexture" id=2]
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flags = 4
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atlas = ExtResource( 3 )
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atlas = ExtResource( 10 )
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region = Rect2( 45, 0, 45, 47 )
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[sub_resource type="AtlasTexture" id=3]
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flags = 4
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atlas = ExtResource( 3 )
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atlas = ExtResource( 10 )
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region = Rect2( 90, 0, 45, 47 )
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[sub_resource type="AtlasTexture" id=4]
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flags = 4
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atlas = ExtResource( 3 )
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atlas = ExtResource( 10 )
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region = Rect2( 135, 0, 45, 47 )
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[sub_resource type="AtlasTexture" id=5]
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flags = 4
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atlas = ExtResource( 1 )
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atlas = ExtResource( 8 )
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region = Rect2( 0, 0, 45, 47 )
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[sub_resource type="AtlasTexture" id=6]
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flags = 4
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atlas = ExtResource( 1 )
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atlas = ExtResource( 8 )
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region = Rect2( 45, 0, 45, 47 )
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[sub_resource type="AtlasTexture" id=7]
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flags = 4
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atlas = ExtResource( 1 )
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atlas = ExtResource( 8 )
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region = Rect2( 90, 0, 45, 47 )
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[sub_resource type="AtlasTexture" id=8]
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flags = 4
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atlas = ExtResource( 2 )
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atlas = ExtResource( 6 )
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region = Rect2( 0, 0, 44, 47 )
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[sub_resource type="AtlasTexture" id=9]
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flags = 4
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atlas = ExtResource( 2 )
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atlas = ExtResource( 6 )
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region = Rect2( 44, 0, 44, 47 )
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[sub_resource type="AtlasTexture" id=10]
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flags = 4
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atlas = ExtResource( 2 )
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atlas = ExtResource( 6 )
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region = Rect2( 88, 0, 44, 47 )
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[sub_resource type="SpriteFrames" id=11]
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@ -79,7 +81,7 @@ animations = [ {
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"name": "idle",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 16 ), ExtResource( 14 ), ExtResource( 15 ), ExtResource( 18 ) ],
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"frames": [ ExtResource( 22 ), ExtResource( 15 ), ExtResource( 11 ), ExtResource( 23 ) ],
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"loop": true,
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"name": "slash",
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"speed": 5.0
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@ -89,7 +91,7 @@ animations = [ {
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"name": "forward",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 9 ), ExtResource( 6 ), ExtResource( 12 ), ExtResource( 4 ), ExtResource( 4 ), ExtResource( 10 ), ExtResource( 7 ), ExtResource( 7 ), ExtResource( 11 ) ],
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"frames": [ ExtResource( 21 ), ExtResource( 14 ), ExtResource( 18 ), ExtResource( 9 ), ExtResource( 9 ), ExtResource( 12 ), ExtResource( 13 ), ExtResource( 13 ), ExtResource( 19 ) ],
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"loop": true,
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"name": "dash",
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"speed": 5.0
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@ -99,34 +101,47 @@ animations = [ {
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"name": "backward",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 13 ), ExtResource( 13 ), ExtResource( 8 ) ],
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"frames": [ ExtResource( 17 ), ExtResource( 17 ), ExtResource( 20 ) ],
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"loop": true,
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"name": "standing up",
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=12]
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radius = 8.82094
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height = 0.0
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[node name="Player" type="Area2D"]
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script = ExtResource( 5 )
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gravity = 0.0
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 11 )
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animation = "slash"
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animation = "idle"
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frame = 2
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playing = true
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[node name="PlayerNormal" type="Node" parent="."]
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script = ExtResource( 17 )
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script = ExtResource( 16 )
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[node name="PlayerDash" type="Node" parent="."]
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script = ExtResource( 19 )
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script = ExtResource( 4 )
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[node name="PlayerStanding" type="Node" parent="."]
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script = ExtResource( 20 )
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script = ExtResource( 3 )
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[node name="PlayerAttack" type="Node" parent="."]
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script = ExtResource( 21 )
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[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]
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script = ExtResource( 5 )
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[node name="DashKey" type="Node" parent="."]
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script = ExtResource( 2 )
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[node name="AttackKey" type="Node" parent="."]
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script = ExtResource( 7 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 12 )
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[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]
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@ -3,11 +3,13 @@ class_name PlayerNormal
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func run(actor, delta):
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var velocity = Vector2() # The player's movement vector.
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if Input.is_key_pressed(KEY_SHIFT):
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actor.setState(actor.PlayerState.DASHING)
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if Input.is_key_pressed(KEY_Z):
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actor.setState(actor.PlayerState.ATTACKING)
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var velocity = Vector2() # The player's movement vector.
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var keys = actor.key_map.keys()
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for i in keys:
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if Input.is_key_pressed(i):
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actor.key_map[i].trigger(actor)
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if Input.is_action_pressed("ui_right"):
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velocity.x += 1
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||||
if Input.is_action_pressed("ui_left"):
|
||||
|
@ -34,4 +36,5 @@ func run(actor, delta):
|
|||
actor.last_process_velocity = velocity
|
||||
|
||||
func spriteFinished(actor):
|
||||
actor.show()
|
||||
pass
|
||||
|
|
|
@ -9,17 +9,22 @@
|
|||
config_version=4
|
||||
|
||||
_global_script_classes=[ {
|
||||
"base": "Node",
|
||||
"class": "Action",
|
||||
"language": "GDScript",
|
||||
"path": "res://Action.gd"
|
||||
}, {
|
||||
"base": "Area2D",
|
||||
"class": "Actor",
|
||||
"language": "GDScript",
|
||||
"path": "res://Actor.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "AttackKey",
|
||||
"language": "GDScript",
|
||||
"path": "res://AttackKey.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "DashKey",
|
||||
"language": "GDScript",
|
||||
"path": "res://DashKey.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "PlayerAttack",
|
||||
"language": "GDScript",
|
||||
"path": "res://PlayerAttack.gd"
|
||||
|
@ -40,8 +45,9 @@ _global_script_classes=[ {
|
|||
"path": "res://PlayerStanding.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
"Action": "",
|
||||
"Actor": "",
|
||||
"AttackKey": "",
|
||||
"DashKey": "",
|
||||
"PlayerAttack": "",
|
||||
"PlayerDash": "",
|
||||
"PlayerNormal": "",
|
||||
|
|
|
@ -1,15 +0,0 @@
|
|||
extends Control
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
$Label.text = "Press me, senpai!"
|
||||
|
||||
|
||||
func _on_Button_pressed():
|
||||
$Label.text = "HELLO!"
|
||||
$Timer.stop()
|
||||
$Timer.start()
|
||||
|
||||
|
||||
func _on_Timer_timeout():
|
||||
$Label.text = "Press me, senpai!"
|
Loading…
Reference in New Issue