master
NaiJi ✨ 3 years ago
commit e7889a7a65

2
.gitignore vendored

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*.import/
assets/

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/art/ground-sheet.png" type="Texture" id=1]
[sub_resource type="TileSet" id=1]
0/name = "ground-sheet.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 64, 64 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "ground-sheet.png 1"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 64, 64, 64 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "ground-sheet.png 2"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 64, 64, 64, 64 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0
3/name = "ground-sheet.png 3"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 64, 0, 64, 64 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape_one_way = false
3/shape_one_way_margin = 0.0
3/shapes = [ ]
3/z_index = 0
[node name="TileMap" type="TileMap"]
show_behind_parent = true
tile_set = SubResource( 1 )
format = 1
tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 2, 0, 3, 2, 0, 4, 2, 0, 5, 2, 0, 6, 2, 0, 7, 2, 0, 8, 2, 0, 9, 2, 0, 10, 2, 0, 11, 2, 0, 12, 3, 0, 13, 3, 0, 14, 2, 0, 15, 2, 0, 65536, 2, 0, 65537, 2, 0, 65538, 0, 0, 65539, 1, 0, 65540, 1, 0, 65541, 1, 0, 65542, 2, 0, 65543, 2, 0, 65544, 2, 0, 65545, 2, 0, 65546, 2, 0, 65547, 2, 0, 65548, 3, 0, 65549, 3, 0, 65550, 3, 0, 65551, 2, 0, 131072, 3, 0, 131073, 3, 0, 131074, 1, 0, 131075, 1, 0, 131076, 1, 0, 131077, 2, 0, 131078, 2, 0, 131079, 2, 0, 131080, 2, 0, 131081, 2, 0, 131082, 2, 0, 131083, 0, 0, 131084, 0, 0, 131085, 3, 0, 131086, 3, 0, 131087, 3, 0, 196608, 3, 0, 196609, 2, 0, 196610, 3, 0, 196611, 3, 0, 196612, 1, 0, 196613, 1, 0, 196614, 1, 0, 196615, 1, 0, 196616, 1, 0, 196617, 3, 0, 196618, 0, 0, 196619, 0, 0, 196620, 1, 0, 196621, 1, 0, 196622, 2, 0, 196623, 2, 0, 262144, 2, 0, 262145, 2, 0, 262146, 3, 0, 262147, 3, 0, 262148, 3, 0, 262149, 1, 0, 262150, 1, 0, 262151, 1, 0, 262152, 0, 0, 262153, 0, 0, 262154, 3, 0, 262155, 3, 0, 262156, 3, 0, 262157, 1, 0, 262158, 2, 0, 262159, 2, 0, 327680, 2, 0, 327681, 3, 0, 327682, 2, 0, 327683, 2, 0, 327684, 0, 0, 327685, 0, 0, 327686, 0, 0, 327687, 0, 0, 327688, 3, 0, 327689, 0, 0, 327690, 2, 0, 327691, 3, 0, 327692, 3, 0, 327693, 3, 0, 327694, 2, 0, 327695, 2, 0, 393216, 2, 0, 393217, 2, 0, 393218, 2, 0, 393219, 2, 0, 393220, 2, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 393224, 0, 0, 393225, 0, 0, 393226, 3, 0, 393227, 3, 0, 393228, 3, 0, 393229, 3, 0, 393230, 1, 0, 393231, 2, 0, 458752, 2, 0, 458753, 2, 0, 458754, 2, 0, 458755, 3, 0, 458756, 3, 0, 458757, 3, 0, 458758, 3, 0, 458759, 3, 0, 458760, 3, 0, 458761, 2, 0, 458762, 2, 0, 458763, 2, 0, 458764, 2, 0, 458765, 2, 0, 458766, 2, 0, 458767, 2, 0, 524288, 2, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 2, 0, 524293, 2, 0, 524294, 2, 0, 524295, 2, 0, 524296, 2, 0, 524297, 0, 0, 524298, 0, 0, 524299, 2, 0, 524300, 2, 0, 524301, 2, 0, 524302, 2, 0, 524303, 2, 0, 589824, 2, 0, 589825, 0, 0, 589826, 2, 0, 589827, 2, 0, 589828, 2, 0, 589829, 2, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 2, 0, 589834, 2, 0, 589835, 2, 0, 589836, 2, 0, 589837, 2, 0, 589838, 2, 0, 589839, 2, 0, 655361, 0, 0, 655362, 0, 0, 655363, 0, 0, 655364, 0, 0, 655365, 0, 0 )

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extends Node
func _ready():
newGame()
func newGame():
$Player.start($StartPosition.position)

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://test-scene.tscn" type="PackedScene" id=1]
[ext_resource path="res://Main.gd" type="Script" id=2]
[ext_resource path="res://Ground.tscn" type="PackedScene" id=4]
[node name="Main" type="Node"]
script = ExtResource( 2 )
[node name="TileMap" parent="." instance=ExtResource( 4 )]
collision_layer = 2
collision_mask = 0
[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 65.481, 38.7541 )
scale = Vector2( 1.5, 1.5 )
collision_mask = 0
[node name="StartPosition" type="Position2D" parent="."]
position = Vector2( 240, 450 )

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extends RigidBody2D
export var min_speed = 150 # Minimum speed range.
export var max_speed = 250 # Maximum speed range.
func _ready():
var mob_types = $AnimatedSprite.frames.get_animation_names()
$AnimatedSprite.animation = mob_types[randi() % mob_types.size()]
func _on_VisibilityNotifier2D_screen_exited():
#queue_free()
pass

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://dodge_assets/art/enemySwimming_1.png" type="Texture" id=1]
[ext_resource path="res://dodge_assets/art/enemyWalking_1.png" type="Texture" id=2]
[ext_resource path="res://dodge_assets/art/enemySwimming_2.png" type="Texture" id=3]
[ext_resource path="res://dodge_assets/art/enemyFlyingAlt_2.png" type="Texture" id=4]
[ext_resource path="res://dodge_assets/art/enemyFlyingAlt_1.png" type="Texture" id=5]
[ext_resource path="res://dodge_assets/art/enemyWalking_2.png" type="Texture" id=6]
[ext_resource path="res://Mob.gd" type="Script" id=7]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 5 ), ExtResource( 4 ) ],
"loop": true,
"name": "fly",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ), ExtResource( 6 ) ],
"loop": true,
"name": "walk",
"speed": 3.0
}, {
"frames": [ ExtResource( 1 ), ExtResource( 3 ) ],
"loop": true,
"name": "swim",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=2]
radius = 34.9916
height = 29.2442
[node name="Mob" type="RigidBody2D"]
collision_mask = 0
gravity_scale = 0.0
script = ExtResource( 7 )
__meta__ = {
"_edit_group_": true
}
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
scale = Vector2( 0.75, 0.75 )
frames = SubResource( 1 )
animation = "walk"
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 2 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]

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extends Timer
func _ready():
Timer.wait_time(2.0)

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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extends Area2D
enum PlayerState { NORMAL, DASHING, STANDING };
enum PlayerDirection { RIGHT, LEFT, DOWN, UP };
export var speed = 200 # How fast the player will move (pixels/sec).
var screen_size # Size of the game window.
var state = PlayerState.NORMAL;
var direction = PlayerDirection.RIGHT;
var last_process_velocity = Vector2()
func start(pos):
position = pos
show()
func _ready():
screen_size = get_viewport_rect().size
func processNormal(delta):
var velocity = Vector2() # The player's movement vector.
if Input.is_key_pressed(KEY_SHIFT):
state = PlayerState.DASHING
return
if Input.is_action_pressed("ui_right"):
velocity.x += 1
direction = PlayerDirection.RIGHT;
if Input.is_action_pressed("ui_left"):
velocity.x -= 1
direction = PlayerDirection.LEFT;
if Input.is_action_pressed("ui_down"):
velocity.y += 1
direction = PlayerDirection.DOWN;
if Input.is_action_pressed("ui_up"):
velocity.y -= 1
direction = PlayerDirection.UP;
if velocity.length() > 0:
velocity = velocity.normalized() * speed
$AnimatedSprite.play()
position += velocity * delta
position.x = clamp(position.x, 0, screen_size.x)
position.y = clamp(position.y, 0, screen_size.y)
if velocity.x > 0 or velocity.y != 0:
$AnimatedSprite.animation = "forward"
direction = PlayerDirection.RIGHT;
elif velocity.x < 0:
$AnimatedSprite.animation = "backward"
direction = PlayerDirection.LEFT;
else:
$AnimatedSprite.animation = "idle"
last_process_velocity = velocity
func processDash(delta):
$AnimatedSprite.animation = "dash"
$AnimatedSprite.speed_scale = 2.5
var velocity = last_process_velocity
velocity = velocity.normalized() * speed
if velocity.length() > 0:
velocity = velocity.normalized() * speed
$AnimatedSprite.play()
position += velocity * delta * 1.8
position.x = clamp(position.x, 0, screen_size.x)
position.y = clamp(position.y, 0, screen_size.y)
$AnimatedSprite.flip_h = velocity.x < 0
func processStanding(delta):
$AnimatedSprite.animation = "standing up"
$AnimatedSprite.speed_scale = 1
var velocity = Vector2(0.0, 0.0)
position += velocity.normalized() * delta
position.x = clamp(position.x, 0, screen_size.x)
position.y = clamp(position.y, 0, screen_size.y)
$AnimatedSprite.flip_h = last_process_velocity.x < 0
func _process(delta):
if state == PlayerState.NORMAL:
processNormal(delta)
elif state == PlayerState.DASHING:
processDash(delta)
else:
processStanding(delta)
func _on_AnimatedSprite_animation_finished():
if $AnimatedSprite.animation == "dash": # Replace with function body.
state = PlayerState.STANDING
$AnimatedSprite.speed_scale = 1
elif $AnimatedSprite.animation == "standing up":
state = PlayerState.NORMAL
$AnimatedSprite.flip_h = false

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="core-game"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[rendering]
environment/default_environment="res://default_env.tres"

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extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
$Label.text = "Press me, senpai!"
func _on_Button_pressed():
$Label.text = "HELLO!"
$Timer.stop()
$Timer.start()
func _on_Timer_timeout():
$Label.text = "Press me, senpai!"

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[gd_scene load_steps=25 format=2]
[ext_resource path="res://assets/art/forward-sheet.png" type="Texture" id=1]
[ext_resource path="res://assets/art/backwards-sheet.png" type="Texture" id=2]
[ext_resource path="res://assets/art/idle-sheet.png" type="Texture" id=3]
[ext_resource path="res://assets/art/dash/dash-04.png" type="Texture" id=4]
[ext_resource path="res://player.gd" type="Script" id=5]
[ext_resource path="res://assets/art/dash/dash-02.png" type="Texture" id=6]
[ext_resource path="res://assets/art/dash/dash-06.png" type="Texture" id=7]
[ext_resource path="res://assets/art/dash/dash-09.png" type="Texture" id=8]
[ext_resource path="res://assets/art/dash/dash-01.png" type="Texture" id=9]
[ext_resource path="res://assets/art/dash/dash-05.png" type="Texture" id=10]
[ext_resource path="res://assets/art/dash/dash-07.png" type="Texture" id=11]
[ext_resource path="res://assets/art/dash/dash-03.png" type="Texture" id=12]
[ext_resource path="res://assets/art/dash/dash-08.png" type="Texture" id=13]
[sub_resource type="AtlasTexture" id=9]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 45, 47 )
[sub_resource type="AtlasTexture" id=10]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 45, 0, 45, 47 )
[sub_resource type="AtlasTexture" id=11]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 90, 0, 45, 47 )
[sub_resource type="AtlasTexture" id=12]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 135, 0, 45, 47 )
[sub_resource type="AtlasTexture" id=13]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 45, 47 )
[sub_resource type="AtlasTexture" id=14]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 45, 0, 45, 47 )
[sub_resource type="AtlasTexture" id=15]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 90, 0, 45, 47 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 44, 47 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 44, 0, 44, 47 )
[sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 88, 0, 44, 47 )
[sub_resource type="SpriteFrames" id=8]
animations = [ {
"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
"loop": true,
"name": "idle",
"speed": 5.0
}, {
"frames": [ SubResource( 13 ), SubResource( 14 ), SubResource( 15 ) ],
"loop": true,
"name": "forward",
"speed": 5.0
}, {
"frames": [ ExtResource( 9 ), ExtResource( 6 ), ExtResource( 12 ), ExtResource( 4 ), ExtResource( 4 ), ExtResource( 10 ), ExtResource( 7 ), ExtResource( 7 ), ExtResource( 11 ) ],
"loop": true,
"name": "dash",
"speed": 5.0
}, {
"frames": [ SubResource( 5 ), SubResource( 6 ), SubResource( 7 ) ],
"loop": true,
"name": "backward",
"speed": 5.0
}, {
"frames": [ ExtResource( 13 ), ExtResource( 13 ), ExtResource( 8 ) ],
"loop": true,
"name": "standing up",
"speed": 5.0
} ]
[node name="Player" type="Area2D"]
script = ExtResource( 5 )
__meta__ = {
"_edit_group_": true
}
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 8 )
animation = "standing up"
frame = 1
playing = true
[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]
[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]
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