Init
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commit
e7889a7a65
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*.import/
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assets/
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://assets/art/ground-sheet.png" type="Texture" id=1]
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[sub_resource type="TileSet" id=1]
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0/name = "ground-sheet.png 0"
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||||||
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0/texture = ExtResource( 1 )
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||||||
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0/tex_offset = Vector2( 0, 0 )
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||||||
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0/modulate = Color( 1, 1, 1, 1 )
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||||||
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0/region = Rect2( 0, 0, 64, 64 )
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||||||
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0/tile_mode = 0
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||||||
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0/occluder_offset = Vector2( 0, 0 )
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||||||
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0/navigation_offset = Vector2( 0, 0 )
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||||||
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0/shape_offset = Vector2( 0, 0 )
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||||||
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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||||||
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0/shape_one_way = false
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||||||
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0/shape_one_way_margin = 0.0
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||||||
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0/shapes = [ ]
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||||||
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0/z_index = 0
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||||||
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1/name = "ground-sheet.png 1"
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||||||
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1/texture = ExtResource( 1 )
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||||||
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1/tex_offset = Vector2( 0, 0 )
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||||||
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1/modulate = Color( 1, 1, 1, 1 )
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||||||
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1/region = Rect2( 0, 64, 64, 64 )
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1/tile_mode = 0
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||||||
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1/occluder_offset = Vector2( 0, 0 )
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||||||
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1/navigation_offset = Vector2( 0, 0 )
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||||||
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1/shape_offset = Vector2( 0, 0 )
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||||||
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_one_way = false
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||||||
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1/shape_one_way_margin = 0.0
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||||||
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1/shapes = [ ]
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||||||
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1/z_index = 0
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2/name = "ground-sheet.png 2"
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||||||
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2/texture = ExtResource( 1 )
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||||||
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2/tex_offset = Vector2( 0, 0 )
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||||||
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2/modulate = Color( 1, 1, 1, 1 )
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||||||
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2/region = Rect2( 64, 64, 64, 64 )
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||||||
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2/tile_mode = 0
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||||||
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2/occluder_offset = Vector2( 0, 0 )
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||||||
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2/navigation_offset = Vector2( 0, 0 )
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||||||
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2/shape_offset = Vector2( 0, 0 )
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||||||
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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2/shape_one_way = false
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||||||
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2/shape_one_way_margin = 0.0
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2/shapes = [ ]
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2/z_index = 0
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3/name = "ground-sheet.png 3"
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||||||
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3/texture = ExtResource( 1 )
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3/tex_offset = Vector2( 0, 0 )
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||||||
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3/modulate = Color( 1, 1, 1, 1 )
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||||||
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3/region = Rect2( 64, 0, 64, 64 )
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||||||
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3/tile_mode = 0
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||||||
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3/occluder_offset = Vector2( 0, 0 )
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||||||
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3/navigation_offset = Vector2( 0, 0 )
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||||||
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3/shape_offset = Vector2( 0, 0 )
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||||||
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3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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3/shape_one_way = false
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3/shape_one_way_margin = 0.0
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3/shapes = [ ]
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3/z_index = 0
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[node name="TileMap" type="TileMap"]
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show_behind_parent = true
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tile_set = SubResource( 1 )
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format = 1
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tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 2, 0, 3, 2, 0, 4, 2, 0, 5, 2, 0, 6, 2, 0, 7, 2, 0, 8, 2, 0, 9, 2, 0, 10, 2, 0, 11, 2, 0, 12, 3, 0, 13, 3, 0, 14, 2, 0, 15, 2, 0, 65536, 2, 0, 65537, 2, 0, 65538, 0, 0, 65539, 1, 0, 65540, 1, 0, 65541, 1, 0, 65542, 2, 0, 65543, 2, 0, 65544, 2, 0, 65545, 2, 0, 65546, 2, 0, 65547, 2, 0, 65548, 3, 0, 65549, 3, 0, 65550, 3, 0, 65551, 2, 0, 131072, 3, 0, 131073, 3, 0, 131074, 1, 0, 131075, 1, 0, 131076, 1, 0, 131077, 2, 0, 131078, 2, 0, 131079, 2, 0, 131080, 2, 0, 131081, 2, 0, 131082, 2, 0, 131083, 0, 0, 131084, 0, 0, 131085, 3, 0, 131086, 3, 0, 131087, 3, 0, 196608, 3, 0, 196609, 2, 0, 196610, 3, 0, 196611, 3, 0, 196612, 1, 0, 196613, 1, 0, 196614, 1, 0, 196615, 1, 0, 196616, 1, 0, 196617, 3, 0, 196618, 0, 0, 196619, 0, 0, 196620, 1, 0, 196621, 1, 0, 196622, 2, 0, 196623, 2, 0, 262144, 2, 0, 262145, 2, 0, 262146, 3, 0, 262147, 3, 0, 262148, 3, 0, 262149, 1, 0, 262150, 1, 0, 262151, 1, 0, 262152, 0, 0, 262153, 0, 0, 262154, 3, 0, 262155, 3, 0, 262156, 3, 0, 262157, 1, 0, 262158, 2, 0, 262159, 2, 0, 327680, 2, 0, 327681, 3, 0, 327682, 2, 0, 327683, 2, 0, 327684, 0, 0, 327685, 0, 0, 327686, 0, 0, 327687, 0, 0, 327688, 3, 0, 327689, 0, 0, 327690, 2, 0, 327691, 3, 0, 327692, 3, 0, 327693, 3, 0, 327694, 2, 0, 327695, 2, 0, 393216, 2, 0, 393217, 2, 0, 393218, 2, 0, 393219, 2, 0, 393220, 2, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 393224, 0, 0, 393225, 0, 0, 393226, 3, 0, 393227, 3, 0, 393228, 3, 0, 393229, 3, 0, 393230, 1, 0, 393231, 2, 0, 458752, 2, 0, 458753, 2, 0, 458754, 2, 0, 458755, 3, 0, 458756, 3, 0, 458757, 3, 0, 458758, 3, 0, 458759, 3, 0, 458760, 3, 0, 458761, 2, 0, 458762, 2, 0, 458763, 2, 0, 458764, 2, 0, 458765, 2, 0, 458766, 2, 0, 458767, 2, 0, 524288, 2, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 2, 0, 524293, 2, 0, 524294, 2, 0, 524295, 2, 0, 524296, 2, 0, 524297, 0, 0, 524298, 0, 0, 524299, 2, 0, 524300, 2, 0, 524301, 2, 0, 524302, 2, 0, 524303, 2, 0, 589824, 2, 0, 589825, 0, 0, 589826, 2, 0, 589827, 2, 0, 589828, 2, 0, 589829, 2, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 2, 0, 589834, 2, 0, 589835, 2, 0, 589836, 2, 0, 589837, 2, 0, 589838, 2, 0, 589839, 2, 0, 655361, 0, 0, 655362, 0, 0, 655363, 0, 0, 655364, 0, 0, 655365, 0, 0 )
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extends Node
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func _ready():
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newGame()
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func newGame():
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$Player.start($StartPosition.position)
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://test-scene.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Main.gd" type="Script" id=2]
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[ext_resource path="res://Ground.tscn" type="PackedScene" id=4]
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[node name="Main" type="Node"]
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script = ExtResource( 2 )
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[node name="TileMap" parent="." instance=ExtResource( 4 )]
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collision_layer = 2
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collision_mask = 0
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 65.481, 38.7541 )
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scale = Vector2( 1.5, 1.5 )
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collision_mask = 0
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[node name="StartPosition" type="Position2D" parent="."]
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position = Vector2( 240, 450 )
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extends RigidBody2D
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export var min_speed = 150 # Minimum speed range.
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export var max_speed = 250 # Maximum speed range.
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func _ready():
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var mob_types = $AnimatedSprite.frames.get_animation_names()
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$AnimatedSprite.animation = mob_types[randi() % mob_types.size()]
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func _on_VisibilityNotifier2D_screen_exited():
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#queue_free()
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pass
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://dodge_assets/art/enemySwimming_1.png" type="Texture" id=1]
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[ext_resource path="res://dodge_assets/art/enemyWalking_1.png" type="Texture" id=2]
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[ext_resource path="res://dodge_assets/art/enemySwimming_2.png" type="Texture" id=3]
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[ext_resource path="res://dodge_assets/art/enemyFlyingAlt_2.png" type="Texture" id=4]
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[ext_resource path="res://dodge_assets/art/enemyFlyingAlt_1.png" type="Texture" id=5]
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[ext_resource path="res://dodge_assets/art/enemyWalking_2.png" type="Texture" id=6]
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[ext_resource path="res://Mob.gd" type="Script" id=7]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 5 ), ExtResource( 4 ) ],
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"loop": true,
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"name": "fly",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 2 ), ExtResource( 6 ) ],
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"loop": true,
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"name": "walk",
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"speed": 3.0
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}, {
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"frames": [ ExtResource( 1 ), ExtResource( 3 ) ],
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"loop": true,
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"name": "swim",
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 34.9916
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height = 29.2442
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[node name="Mob" type="RigidBody2D"]
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collision_mask = 0
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gravity_scale = 0.0
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script = ExtResource( 7 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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scale = Vector2( 0.75, 0.75 )
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frames = SubResource( 1 )
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animation = "walk"
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.5708
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shape = SubResource( 2 )
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[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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extends Area2D
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enum PlayerState { NORMAL, DASHING, STANDING };
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enum PlayerDirection { RIGHT, LEFT, DOWN, UP };
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export var speed = 200 # How fast the player will move (pixels/sec).
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var screen_size # Size of the game window.
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var state = PlayerState.NORMAL;
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var direction = PlayerDirection.RIGHT;
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var last_process_velocity = Vector2()
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func start(pos):
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position = pos
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show()
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func _ready():
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screen_size = get_viewport_rect().size
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func processNormal(delta):
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var velocity = Vector2() # The player's movement vector.
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if Input.is_key_pressed(KEY_SHIFT):
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state = PlayerState.DASHING
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return
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||||||
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||||||
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if Input.is_action_pressed("ui_right"):
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velocity.x += 1
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direction = PlayerDirection.RIGHT;
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||||||
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if Input.is_action_pressed("ui_left"):
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||||||
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velocity.x -= 1
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direction = PlayerDirection.LEFT;
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||||||
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if Input.is_action_pressed("ui_down"):
|
||||||
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velocity.y += 1
|
||||||
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direction = PlayerDirection.DOWN;
|
||||||
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if Input.is_action_pressed("ui_up"):
|
||||||
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velocity.y -= 1
|
||||||
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direction = PlayerDirection.UP;
|
||||||
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if velocity.length() > 0:
|
||||||
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velocity = velocity.normalized() * speed
|
||||||
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$AnimatedSprite.play()
|
||||||
|
|
||||||
|
position += velocity * delta
|
||||||
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position.x = clamp(position.x, 0, screen_size.x)
|
||||||
|
position.y = clamp(position.y, 0, screen_size.y)
|
||||||
|
|
||||||
|
if velocity.x > 0 or velocity.y != 0:
|
||||||
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$AnimatedSprite.animation = "forward"
|
||||||
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direction = PlayerDirection.RIGHT;
|
||||||
|
elif velocity.x < 0:
|
||||||
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$AnimatedSprite.animation = "backward"
|
||||||
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direction = PlayerDirection.LEFT;
|
||||||
|
else:
|
||||||
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$AnimatedSprite.animation = "idle"
|
||||||
|
|
||||||
|
last_process_velocity = velocity
|
||||||
|
|
||||||
|
func processDash(delta):
|
||||||
|
$AnimatedSprite.animation = "dash"
|
||||||
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$AnimatedSprite.speed_scale = 2.5
|
||||||
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var velocity = last_process_velocity
|
||||||
|
velocity = velocity.normalized() * speed
|
||||||
|
if velocity.length() > 0:
|
||||||
|
velocity = velocity.normalized() * speed
|
||||||
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$AnimatedSprite.play()
|
||||||
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position += velocity * delta * 1.8
|
||||||
|
position.x = clamp(position.x, 0, screen_size.x)
|
||||||
|
position.y = clamp(position.y, 0, screen_size.y)
|
||||||
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$AnimatedSprite.flip_h = velocity.x < 0
|
||||||
|
|
||||||
|
func processStanding(delta):
|
||||||
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$AnimatedSprite.animation = "standing up"
|
||||||
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$AnimatedSprite.speed_scale = 1
|
||||||
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var velocity = Vector2(0.0, 0.0)
|
||||||
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position += velocity.normalized() * delta
|
||||||
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position.x = clamp(position.x, 0, screen_size.x)
|
||||||
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position.y = clamp(position.y, 0, screen_size.y)
|
||||||
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$AnimatedSprite.flip_h = last_process_velocity.x < 0
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
if state == PlayerState.NORMAL:
|
||||||
|
processNormal(delta)
|
||||||
|
elif state == PlayerState.DASHING:
|
||||||
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processDash(delta)
|
||||||
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else:
|
||||||
|
processStanding(delta)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
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func _on_AnimatedSprite_animation_finished():
|
||||||
|
if $AnimatedSprite.animation == "dash": # Replace with function body.
|
||||||
|
state = PlayerState.STANDING
|
||||||
|
$AnimatedSprite.speed_scale = 1
|
||||||
|
elif $AnimatedSprite.animation == "standing up":
|
||||||
|
state = PlayerState.NORMAL
|
||||||
|
$AnimatedSprite.flip_h = false
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|
@ -0,0 +1,24 @@
|
||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=4
|
||||||
|
|
||||||
|
_global_script_classes=[ ]
|
||||||
|
_global_script_class_icons={
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="core-game"
|
||||||
|
run/main_scene="res://Main.tscn"
|
||||||
|
config/icon="res://icon.png"
|
||||||
|
|
||||||
|
[rendering]
|
||||||
|
|
||||||
|
environment/default_environment="res://default_env.tres"
|
|
@ -0,0 +1,15 @@
|
||||||
|
extends Control
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
$Label.text = "Press me, senpai!"
|
||||||
|
|
||||||
|
|
||||||
|
func _on_Button_pressed():
|
||||||
|
$Label.text = "HELLO!"
|
||||||
|
$Timer.stop()
|
||||||
|
$Timer.start()
|
||||||
|
|
||||||
|
|
||||||
|
func _on_Timer_timeout():
|
||||||
|
$Label.text = "Press me, senpai!"
|
|
@ -0,0 +1,107 @@
|
||||||
|
[gd_scene load_steps=25 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://assets/art/forward-sheet.png" type="Texture" id=1]
|
||||||
|
[ext_resource path="res://assets/art/backwards-sheet.png" type="Texture" id=2]
|
||||||
|
[ext_resource path="res://assets/art/idle-sheet.png" type="Texture" id=3]
|
||||||
|
[ext_resource path="res://assets/art/dash/dash-04.png" type="Texture" id=4]
|
||||||
|
[ext_resource path="res://player.gd" type="Script" id=5]
|
||||||
|
[ext_resource path="res://assets/art/dash/dash-02.png" type="Texture" id=6]
|
||||||
|
[ext_resource path="res://assets/art/dash/dash-06.png" type="Texture" id=7]
|
||||||
|
[ext_resource path="res://assets/art/dash/dash-09.png" type="Texture" id=8]
|
||||||
|
[ext_resource path="res://assets/art/dash/dash-01.png" type="Texture" id=9]
|
||||||
|
[ext_resource path="res://assets/art/dash/dash-05.png" type="Texture" id=10]
|
||||||
|
[ext_resource path="res://assets/art/dash/dash-07.png" type="Texture" id=11]
|
||||||
|
[ext_resource path="res://assets/art/dash/dash-03.png" type="Texture" id=12]
|
||||||
|
[ext_resource path="res://assets/art/dash/dash-08.png" type="Texture" id=13]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=9]
|
||||||
|
flags = 4
|
||||||
|
atlas = ExtResource( 3 )
|
||||||
|
region = Rect2( 0, 0, 45, 47 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=10]
|
||||||
|
flags = 4
|
||||||
|
atlas = ExtResource( 3 )
|
||||||
|
region = Rect2( 45, 0, 45, 47 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=11]
|
||||||
|
flags = 4
|
||||||
|
atlas = ExtResource( 3 )
|
||||||
|
region = Rect2( 90, 0, 45, 47 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=12]
|
||||||
|
flags = 4
|
||||||
|
atlas = ExtResource( 3 )
|
||||||
|
region = Rect2( 135, 0, 45, 47 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=13]
|
||||||
|
flags = 4
|
||||||
|
atlas = ExtResource( 1 )
|
||||||
|
region = Rect2( 0, 0, 45, 47 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=14]
|
||||||
|
flags = 4
|
||||||
|
atlas = ExtResource( 1 )
|
||||||
|
region = Rect2( 45, 0, 45, 47 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=15]
|
||||||
|
flags = 4
|
||||||
|
atlas = ExtResource( 1 )
|
||||||
|
region = Rect2( 90, 0, 45, 47 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=5]
|
||||||
|
flags = 4
|
||||||
|
atlas = ExtResource( 2 )
|
||||||
|
region = Rect2( 0, 0, 44, 47 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=6]
|
||||||
|
flags = 4
|
||||||
|
atlas = ExtResource( 2 )
|
||||||
|
region = Rect2( 44, 0, 44, 47 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=7]
|
||||||
|
flags = 4
|
||||||
|
atlas = ExtResource( 2 )
|
||||||
|
region = Rect2( 88, 0, 44, 47 )
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id=8]
|
||||||
|
animations = [ {
|
||||||
|
"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "idle",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ SubResource( 13 ), SubResource( 14 ), SubResource( 15 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "forward",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ ExtResource( 9 ), ExtResource( 6 ), ExtResource( 12 ), ExtResource( 4 ), ExtResource( 4 ), ExtResource( 10 ), ExtResource( 7 ), ExtResource( 7 ), ExtResource( 11 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "dash",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ SubResource( 5 ), SubResource( 6 ), SubResource( 7 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "backward",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ ExtResource( 13 ), ExtResource( 13 ), ExtResource( 8 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "standing up",
|
||||||
|
"speed": 5.0
|
||||||
|
} ]
|
||||||
|
|
||||||
|
[node name="Player" type="Area2D"]
|
||||||
|
script = ExtResource( 5 )
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_group_": true
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||||
|
frames = SubResource( 8 )
|
||||||
|
animation = "standing up"
|
||||||
|
frame = 1
|
||||||
|
playing = true
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]
|
||||||
|
[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]
|
Loading…
Reference in New Issue