[gd_scene load_steps=13 format=2] [ext_resource path="res://Enemy.gd" type="Script" id=1] [ext_resource path="res://assets/art/enemy-idle/idle-5.png" type="Texture" id=2] [ext_resource path="res://assets/art/enemy-idle/idle-8.png" type="Texture" id=3] [ext_resource path="res://assets/art/enemy-idle/idle-9.png" type="Texture" id=4] [ext_resource path="res://assets/art/enemy-idle/idle-4.png" type="Texture" id=5] [ext_resource path="res://assets/art/enemy-idle/idle-7.png" type="Texture" id=6] [ext_resource path="res://assets/art/enemy-idle/idle-2.png" type="Texture" id=7] [ext_resource path="res://assets/art/enemy-idle/idle-1.png" type="Texture" id=8] [ext_resource path="res://assets/art/enemy-idle/idle-3.png" type="Texture" id=9] [ext_resource path="res://assets/art/enemy-idle/idle-6.png" type="Texture" id=10] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 8 ), ExtResource( 7 ), ExtResource( 9 ), ExtResource( 5 ), ExtResource( 2 ), ExtResource( 10 ), ExtResource( 6 ), ExtResource( 3 ), ExtResource( 4 ) ], "loop": true, "name": "idle", "speed": 10.0 } ] [sub_resource type="CircleShape2D" id=2] radius = 14.0651 [node name="Enemy" type="KinematicBody2D"] script = ExtResource( 1 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 1 ) animation = "idle" frame = 7 playing = true offset = Vector2( 0, -10 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 2 )