extends Node func _ready(): new_game() func new_game(): var player = preload("res://Player.tscn").instance() player.name = "Player" player.start($StartPosition.position) add_child(player) var orb = preload("res://OrbItem.tscn").instance() orb.position.x = player.position.x orb.position.y = player.position.y - 250 orb.scale = Vector2(0.4, 0.4) add_child(orb) var enemy = preload("res://Enemy.tscn").instance() enemy.position.x = player.position.x + 220 enemy.position.y = player.position.y - 300 add_child(enemy)