; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "KinematicBody2D", "class": "Actor", "language": "GDScript", "path": "res://Actor.gd" }, { "base": "Node", "class": "AttackKey", "language": "GDScript", "path": "res://AttackKey.gd" }, { "base": "Node", "class": "DashKey", "language": "GDScript", "path": "res://DashKey.gd" }, { "base": "Actor", "class": "Enemy", "language": "GDScript", "path": "res://Enemy.gd" }, { "base": "Node", "class": "PlayerAttack", "language": "GDScript", "path": "res://PlayerAttack.gd" }, { "base": "Node", "class": "PlayerDash", "language": "GDScript", "path": "res://PlayerDash.gd" }, { "base": "Node", "class": "PlayerNormal", "language": "GDScript", "path": "res://PlayerNormal.gd" }, { "base": "Node", "class": "PlayerStanding", "language": "GDScript", "path": "res://PlayerStanding.gd" } ] _global_script_class_icons={ "Actor": "", "AttackKey": "", "DashKey": "", "Enemy": "", "PlayerAttack": "", "PlayerDash": "", "PlayerNormal": "", "PlayerStanding": "" } [application] config/name="core-game" run/main_scene="res://Main.tscn" config/icon="res://icon.png" [rendering] environment/default_environment="res://default_env.tres"