extends RigidBody2D export var min_speed = 150 # Minimum speed range. export var max_speed = 250 # Maximum speed range. func _ready(): var mob_types = $AnimatedSprite.frames.get_animation_names() $AnimatedSprite.animation = mob_types[randi() % mob_types.size()] func _on_VisibilityNotifier2D_screen_exited(): #queue_free() pass