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13 lines
303 B
GDScript
13 lines
303 B
GDScript
extends Node
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class_name DashKey
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func register(actor):
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actor.state_map[actor.PlayerState.DASHING] = PlayerDash.new()
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actor.state_map[actor.PlayerState.STANDING] = PlayerStanding.new()
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return self
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func trigger(actor):
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if (actor.velocity != Vector2(0, 0)):
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actor.state = actor.PlayerState.DASHING
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