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[gd_scene load_steps=13 format=2]
[ext_resource path="res://Enemy.gd" type="Script" id=1]
[ext_resource path="res://assets/art/enemy-idle/idle-5.png" type="Texture" id=2]
[ext_resource path="res://assets/art/enemy-idle/idle-8.png" type="Texture" id=3]
[ext_resource path="res://assets/art/enemy-idle/idle-9.png" type="Texture" id=4]
[ext_resource path="res://assets/art/enemy-idle/idle-4.png" type="Texture" id=5]
[ext_resource path="res://assets/art/enemy-idle/idle-7.png" type="Texture" id=6]
[ext_resource path="res://assets/art/enemy-idle/idle-2.png" type="Texture" id=7]
[ext_resource path="res://assets/art/enemy-idle/idle-1.png" type="Texture" id=8]
[ext_resource path="res://assets/art/enemy-idle/idle-3.png" type="Texture" id=9]
[ext_resource path="res://assets/art/enemy-idle/idle-6.png" type="Texture" id=10]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 8 ), ExtResource( 7 ), ExtResource( 9 ), ExtResource( 5 ), ExtResource( 2 ), ExtResource( 10 ), ExtResource( 6 ), ExtResource( 3 ), ExtResource( 4 ) ],
"loop": true,
"name": "idle",
"speed": 10.0
} ]
[sub_resource type="CircleShape2D" id=2]
radius = 14.0651
[node name="Enemy" type="KinematicBody2D"]
script = ExtResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 1 )
animation = "idle"
frame = 7
playing = true
offset = Vector2( 0, -10 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )