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[gd_scene load_steps=37 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://DashKey.gd" type="Script" id=2]
[ext_resource path="res://PlayerStanding.gd" type="Script" id=3]
[ext_resource path="res://PlayerDash.gd" type="Script" id=4]
[ext_resource path="res://PlayerAttack.gd" type="Script" id=5]
[ext_resource path="res://assets/art/backwards-sheet.png" type="Texture" id=6]
[ext_resource path="res://AttackKey.gd" type="Script" id=7]
[ext_resource path="res://assets/art/forward-sheet.png" type="Texture" id=8]
[ext_resource path="res://assets/art/dash/dash-04.png" type="Texture" id=9]
[ext_resource path="res://assets/art/idle-sheet.png" type="Texture" id=10]
[ext_resource path="res://assets/art/slash/slash-03.png" type="Texture" id=11]
[ext_resource path="res://assets/art/dash/dash-05.png" type="Texture" id=12]
[ext_resource path="res://assets/art/dash/dash-06.png" type="Texture" id=13]
[ext_resource path="res://assets/art/dash/dash-02.png" type="Texture" id=14]
[ext_resource path="res://assets/art/slash/slash-02.png" type="Texture" id=15]
[ext_resource path="res://PlayerNormal.gd" type="Script" id=16]
[ext_resource path="res://assets/art/dash/dash-08.png" type="Texture" id=17]
[ext_resource path="res://assets/art/dash/dash-03.png" type="Texture" id=18]
[ext_resource path="res://assets/art/dash/dash-07.png" type="Texture" id=19]
[ext_resource path="res://assets/art/dash/dash-09.png" type="Texture" id=20]
[ext_resource path="res://assets/art/dash/dash-01.png" type="Texture" id=21]
[ext_resource path="res://assets/art/slash/slash-01.png" type="Texture" id=22]
[ext_resource path="res://assets/art/slash/slash-04.png" type="Texture" id=23]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 26.25, 28.75 )
[sub_resource type="CapsuleShape2D" id=2]
radius = 8.82094
height = 11.8581
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 10 )
region = Rect2( 0, 0, 45, 47 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 10 )
region = Rect2( 45, 0, 45, 47 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 10 )
region = Rect2( 90, 0, 45, 47 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 10 )
region = Rect2( 135, 0, 45, 47 )
[sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 8 )
region = Rect2( 0, 0, 45, 47 )
[sub_resource type="AtlasTexture" id=8]
flags = 4
atlas = ExtResource( 8 )
region = Rect2( 45, 0, 45, 47 )
[sub_resource type="AtlasTexture" id=9]
flags = 4
atlas = ExtResource( 8 )
region = Rect2( 90, 0, 45, 47 )
[sub_resource type="AtlasTexture" id=10]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 0, 0, 44, 47 )
[sub_resource type="AtlasTexture" id=11]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 44, 0, 44, 47 )
[sub_resource type="AtlasTexture" id=12]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 88, 0, 44, 47 )
[sub_resource type="SpriteFrames" id=13]
animations = [ {
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": true,
"name": "idle",
"speed": 5.0
}, {
"frames": [ ExtResource( 22 ), ExtResource( 15 ), ExtResource( 11 ), ExtResource( 23 ) ],
"loop": true,
"name": "slash",
"speed": 5.0
}, {
"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ],
"loop": true,
"name": "forward",
"speed": 5.0
}, {
"frames": [ ExtResource( 21 ), ExtResource( 14 ), ExtResource( 18 ), ExtResource( 9 ), ExtResource( 9 ), ExtResource( 12 ), ExtResource( 13 ), ExtResource( 13 ), ExtResource( 19 ) ],
"loop": true,
"name": "dash",
"speed": 5.0
}, {
"frames": [ SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
"loop": true,
"name": "backward",
"speed": 5.0
}, {
"frames": [ ExtResource( 17 ), ExtResource( 17 ), ExtResource( 20 ) ],
"loop": true,
"name": "standing up",
"speed": 5.0
} ]
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 1 )
[node name="PlayerAttack" type="Node" parent="."]
script = ExtResource( 5 )
[node name="Area2D" type="Area2D" parent="PlayerAttack"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerAttack/Area2D"]
position = Vector2( 10, 0 )
shape = SubResource( 1 )
[node name="AttackKey" type="Node" parent="."]
script = ExtResource( 7 )
[node name="DashKey" type="Node" parent="."]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 13 )
animation = "slash"
frame = 3
playing = true
[node name="PlayerNormal" type="Node" parent="."]
script = ExtResource( 16 )
[node name="PlayerDash" type="Node" parent="."]
script = ExtResource( 4 )
[node name="PlayerStanding" type="Node" parent="."]
script = ExtResource( 3 )
[connection signal="body_entered" from="PlayerAttack/Area2D" to="PlayerAttack" method="_on_Area2D_body_entered"]
[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]