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40 lines
1.1 KiB
GDScript
40 lines
1.1 KiB
GDScript
extends Node
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class_name PlayerAttack
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const speed_scale = 4
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const animation_name = "slash"
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func input(actor):
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actor.get_node("PlayerAttack/Area2D").show()
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actor.show()
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pass
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func process(actor):
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actor.get_animated_sprite().animation = animation_name
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actor.get_animated_sprite().speed_scale = speed_scale
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actor.get_animated_sprite().flip_h = actor.velocity.x < 0
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func physics_process(actor, delta):
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var velocity = actor.velocity
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velocity = velocity.normalized() * actor.speed
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if velocity.length() > 0:
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actor.get_animated_sprite().play()
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var collision = actor.move_and_collide(velocity * delta)
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if collision:
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collision.collider.on_collide(actor)
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## BAD #### \/
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if collision.collider.has_method("on_attack"):
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collision.collider.on_attack()
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func sprite_finished(actor):
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actor.get_node("PlayerAttack/Area2D").hide()
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actor.state = actor.PlayerState.NORMAL
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actor.get_animated_sprite().flip_h = false
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actor.get_animated_sprite().speed_scale = 1
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# WHY DOESN'T WORK?!?!?!?!?!?!?1?
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func _on_Area2D_body_entered(body):
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if body.has_method("on_attack"):
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body.on_attack()
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