46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
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#ifndef SCENENODE_H
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#define SCENENODE_H
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#include "command.h"
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#include <vector>
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#include <memory>
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#include <SFML/Graphics.hpp>
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class SceneNode;
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using SceneNodeUPtr = std::unique_ptr<SceneNode>;
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using SceneNodeSPtr = std::shared_ptr<SceneNode>;
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using SceneNodeConstSPtr = std::shared_ptr<const SceneNode>;
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class SceneNode : public std::enable_shared_from_this<SceneNode>,
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public sf::Transformable,
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public sf::Drawable,
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private sf::NonCopyable
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{
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public:
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explicit SceneNode();
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virtual ~SceneNode();
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bool attachChild(const SceneNodeSPtr &child);
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SceneNodeSPtr detachChild(const SceneNode& node);
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sf::Transform getWorldTransform() const;
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sf::Vector2f getWorldPosition() const;
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void update(const sf::Time& dt);
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void onCommand(const Command& command, const sf::Time& dt);
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virtual Category::Type category() const;
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private:
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std::vector<SceneNodeSPtr> vec_children;
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SceneNodeSPtr parent;
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override final;
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virtual void drawCurrent(sf::RenderTarget& target, sf::RenderStates states) const;
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virtual void updateCurrent(const sf::Time& dt);
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void updateChildren(const sf::Time& dt);
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};
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#endif // SCENENODE_H
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