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37 lines
678 B
C
37 lines
678 B
C
3 years ago
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#ifndef COMMAND_H
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#define COMMAND_H
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#include <functional>
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namespace Category
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{
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enum Type
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{
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None = 0,
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Scene = 1 << 0,
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Player = 1 << 1,
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Enemy = 1 << 2
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};
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}
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class SceneNode;
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namespace sf { class Time; }
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struct Command
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{
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std::function<void(SceneNode&, sf::Time)> action;
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Category::Type category;
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};
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template<typename GameObject, typename Functon>
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std::function<void(SceneNode&, const sf::Time&)> derivedAction(Functon func)
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{
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return [=] (SceneNode& node, const sf::Time& time)
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{
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//assert(dynamic_cast<GameObject*>(&node));
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func(static_cast<GameObject&>(node), time);
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};
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}
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#endif // COMMAND_H
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