49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
|
#include "enemy.h"
|
||
|
|
||
|
// /////////////////////////////////////////////////////////// //
|
||
|
|
||
|
static Textures::Id toTextureID(const Enemy::Type& type)
|
||
|
{
|
||
|
switch (type)
|
||
|
{
|
||
|
case Enemy::Type::Shotguner:
|
||
|
return Textures::Id::Shotguner;
|
||
|
|
||
|
case Enemy::Type::Weakling:
|
||
|
return Textures::Id::Weakling;
|
||
|
|
||
|
case Enemy::Type::Player:
|
||
|
return Textures::Id::Player;
|
||
|
}
|
||
|
|
||
|
return Textures::Id::Weakling;
|
||
|
}
|
||
|
|
||
|
// /////////////////////////////////////////////////////////// //
|
||
|
|
||
|
Enemy::Enemy(Type type, const TextureHolder& texture_holder) :
|
||
|
enemy_type(type),
|
||
|
enemy_sprite(texture_holder.get(toTextureID(type)))
|
||
|
{
|
||
|
const sf::FloatRect bounds = enemy_sprite.getLocalBounds();
|
||
|
enemy_sprite.setOrigin(bounds.width / 2.f, bounds.height / 2.f);
|
||
|
}
|
||
|
|
||
|
Enemy::~Enemy()
|
||
|
{}
|
||
|
|
||
|
Enemy::Type Enemy::type() const
|
||
|
{
|
||
|
return enemy_type;
|
||
|
}
|
||
|
|
||
|
Category::Type Enemy::category() const
|
||
|
{
|
||
|
return Category::Type::Enemy;
|
||
|
}
|
||
|
|
||
|
void Enemy::drawCurrent(sf::RenderTarget& target, sf::RenderStates states) const
|
||
|
{
|
||
|
target.draw(enemy_sprite, states);
|
||
|
}
|