#include "application.h" #include "game.h" constexpr int SCREEN_WIDTH = 640; constexpr int SCREEN_HEIGHT = 480; const sf::Time TIME_PER_SECOND = sf::seconds(1.f / 60.f); Application::Application() : render_window({SCREEN_WIDTH, SCREEN_HEIGHT}, "Test") {} void Application::registerStates() { map_states[State::Tag::Game] = std::make_unique(render_window, this); active_state_tag = State::Tag::Game; } void Application::run() { sf::Clock clock; sf::Time since_last_update = sf::Time::Zero; while (render_window.isOpen()) { map_states[active_state_tag]->processInput(); sf::Time delta = clock.restart(); since_last_update -= TIME_PER_SECOND; map_states[active_state_tag]->processInput(); //if (!b_pause) map_states[active_state_tag]->update(delta); map_states[active_state_tag]->draw(); } }