#include "game.h" Game::Game(sf::RenderWindow &window, Application *application) : State(window, application), world(render_window) {} Game::~Game() {} bool Game::processInput() { std::queue& queue = world.getCommandQueue(); sf::Event event; while (render_window.pollEvent(event)) { player.handleEvent(event, queue); switch (event.type) { case sf::Event::GainedFocus: b_pause = false; break; case sf::Event::LostFocus: b_pause = true; break; case sf::Event::Closed: render_window.close(); break; default: break; } } player.handleRealtimeInput(queue); return true; } bool Game::update(const sf::Time &dt) { world.update(dt); return true; } void Game::draw() { render_window.clear(); world.draw(); render_window.setView(render_window.getDefaultView()); render_window.display(); }