#include "spritenode.h" SpriteNode::SpriteNode(const sf::Texture& texture) { sprite.setTexture(texture); } SpriteNode::~SpriteNode() {} SpriteNode::SpriteNode(const sf::Texture& texture, const sf::IntRect& rect) { sprite.setTexture(texture); sprite.setTextureRect(rect); } void SpriteNode::drawCurrent(sf::RenderTarget& target, sf::RenderStates states) const { target.draw(sprite, states); }