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#ifndef ENTITY_H
#define ENTITY_H
#include "scenenode.h"
#include <SFML/System.hpp>
class Entity : public SceneNode
explicit Entity();
virtual ~Entity() = 0;
void setVelocity(sf::Vector2f vel);
void setVelocity(float vx, float vy);
const sf::Vector2f& velocity() const;
void accelerate(sf::Vector2f vel);
sf::Vector2f vector_velocity;
virtual void updateCurrent(const sf::Time& dt) override;
#endif // ENTITY_H