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31 lines
565 B
31 lines
565 B
#ifndef GAME_H
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#define GAME_H
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#include "world.h"
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#include "player.h"
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#include "state.h"
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Window/Keyboard.hpp>
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class Game final : public State
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{
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public:
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Game(sf::RenderWindow& window, Application *application);
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virtual ~Game() override;
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void run();
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private:
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World world;
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Player player;
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bool b_pause;
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bool b_to_right, b_to_left, b_to_up, b_to_down;
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bool processInput() override;
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bool update(const sf::Time& dt) override;
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void draw() override;
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};
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#endif // GAME_H
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