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#ifndef PLAYER_H
#define PLAYER_H
#include <queue>
#include <map>
#include <SFML/Window/Event.hpp>
class Command;
class Player
{
public:
Player();
enum class Action
{
MoveLeft,
MoveRight,
MoveUp,
MoveDown
};
void assignKey(Action action, sf::Keyboard::Key key);
sf::Keyboard::Key getAssignedKey(Action action) const;
void handleEvent(const sf::Event& event, std::queue<Command>& queue);
void handleRealtimeInput(std::queue<Command>& queue);
private:
float player_speed;
std::map<sf::Keyboard::Key, Action> map_key_bindings;
std::map<Action, Command> map_action_bindings;
static bool isRealtime(Action action) {return true;}
};
#endif // PLAYER_H